broken_seals/game
Relintai 5f4a055a6e Experimented with the sky color. Also update HEADS to grab the VoxelStructure changes. 2020-03-19 13:11:43 +01:00
..
addons
autoload Few small fixes/cleanups. Also updated heads to get an uninitialized variable fix from ESS. This fixed player spawning issues. 2020-03-12 13:50:14 +01:00
data Implemented mana. Also updated HEADS, as ESS had lots of changes for EntityResources so this can work. 2020-03-11 16:38:01 +01:00
debug
dev
dungeon_generator
menu
networking
player Forgot to change it for the networked player scene. 2020-03-05 10:30:44 +01:00
prop_tool
scenes Experimented with the sky color. Also update HEADS to grab the VoxelStructure changes. 2020-03-19 13:11:43 +01:00
scripts Update to the latest Voxelman, to get the VoxelChunk->VoxelChunk,VoxelChunkDefault refactor. 2020-03-12 23:26:19 +01:00
steering_ai_framework Added GDQuest's steering framework. 2020-02-19 13:06:40 +01:00
test_weapons
texture_tools Added missing copyright header. 2020-02-19 16:50:55 +01:00
ui Now the actionbars are profile-based. Also an update ESS to get the ProfileManager, and the levelling changes. 2020-03-18 03:08:37 +01:00
voxelman Update HEADS, and remove the code that got ported to Voxelman. 2020-03-15 19:36:35 +01:00
.gitignore
default_bus_layout.tres
ess_data.json Updated CharacterSkeleton to CharacterSkeleton3D in ess_data.json. 2020-02-26 12:05:28 +01:00
icon.png
icon.png.flags
icon.png.import
project.godot Now the actionbars are profile-based. Also an update ESS to get the ProfileManager, and the levelling changes. 2020-03-18 03:08:37 +01:00