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addons
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Update everything.
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2019-12-22 22:14:58 +01:00 |
autoload
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Update everything.
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2020-02-10 19:00:33 +01:00 |
data
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Re-enabled prop mesh building. Also small cleanups to materials.
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2020-02-11 01:27:39 +01:00 |
debug
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Data Part 3.
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2019-11-20 13:59:32 +01:00 |
dev
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Removed the old voxel textures. Also cleaned up voxel libraries.
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2019-12-23 22:53:51 +01:00 |
dungeon_generator
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Data Part 3.
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2019-11-20 13:59:32 +01:00 |
menu
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Update the license for 2020.
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2020-01-31 20:01:34 +01:00 |
networking
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Update the license for 2020.
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2020-01-31 20:01:34 +01:00 |
player
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Update to the latest ess. (Spawning rework).
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2020-02-03 18:37:11 +01:00 |
prop_tool
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More files.
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2019-11-20 14:05:35 +01:00 |
scenes
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Set max_concurrent_generations in World back to one, as a quick and dirty crash fix.
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2020-02-11 00:09:37 +01:00 |
scripts
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Update everything to the latest.
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2020-02-01 02:45:36 +01:00 |
test_weapons
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Added a few weapon models from OGA, to test the style with.
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2020-01-19 02:43:55 +01:00 |
ui
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Update to the latest ESS.
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2020-02-01 15:44:22 +01:00 |
voxelman
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Re-enabled prop mesh building. Also small cleanups to materials.
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2020-02-11 01:27:39 +01:00 |
.gitignore
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Added export.cfg into .gitignore.
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2019-11-20 14:38:46 +01:00 |
default_bus_layout.tres
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Data Part 3.
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2019-11-20 13:59:32 +01:00 |
ess_data.json
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Added ess_data.json. HEADS will be updated later.
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2019-12-21 02:50:44 +01:00 |
icon.png
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Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment).
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2019-11-22 18:02:19 +01:00 |
icon.png.flags
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Added the remaining files.
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2019-11-20 15:19:47 +01:00 |
icon.png.import
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Added the remaining files.
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2019-11-20 15:19:47 +01:00 |
project.godot
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Update to the latest ess. (Spawning rework).
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2020-02-03 18:37:11 +01:00 |