broken_seals/game/modules/species/Human/models
2021-07-19 15:47:47 +02:00
..
animations.tres Fixed the model's animations in the blender file, and re exported everything. Also fixed the death animation. 2020-08-11 21:38:50 +02:00
armature_huf.tscn Updated the engine and modules. Had to add a new class to the broken seals module to be able to call 2 protected functions in MeshInstance , to have gpu skinning for my merged characters again. Not yet sure whether it's a regression or not. 2021-07-19 15:47:47 +02:00
armature_huf.txt The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
armature_new.blend Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf . 2020-04-26 15:43:07 +02:00
armature_old.blend Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf . 2020-04-26 15:43:07 +02:00
armature.blend Fixed the model's animations in the blender file, and re exported everything. Also fixed the death animation. 2020-08-11 21:38:50 +02:00
armature.gd Update the procedural animations module to get the custom method call track support. 2020-09-02 00:32:54 +02:00
armature.gltf Fixed the model's animations in the blender file, and re exported everything. Also fixed the death animation. 2020-08-11 21:38:50 +02:00
armature.gltf.import The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
cast-end.tres Update the procedural animations module to get the custom method call track support. 2020-09-02 00:32:54 +02:00
casting-loop.tres Fixed the model's animations in the blender file, and re exported everything. Also fixed the death animation. 2020-08-11 21:38:50 +02:00
dead.tres Fixed the model's animations in the blender file, and re exported everything. Also fixed the death animation. 2020-08-11 21:38:50 +02:00
HumanFemale.tres The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
HumanFemale.tscn Update ESS to get the body_changed signal. NamePlates now automatically hide themselves when an entity's body gets hidden. 2020-07-29 15:35:48 +02:00
idle-loop.tres Fixed the model's animations in the blender file, and re exported everything. Also fixed the death animation. 2020-08-11 21:38:50 +02:00
Material_003.material Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf . 2020-04-26 15:43:07 +02:00
rest.tres Update the procedural animations module to get the custom method call track support. 2020-09-02 00:32:54 +02:00
run-left-loop.tres Fixed the model's animations in the blender file, and re exported everything. Also fixed the death animation. 2020-08-11 21:38:50 +02:00
run-loop.tres Update the procedural animations module to get the custom method call track support. 2020-09-02 00:32:54 +02:00
run-right-loop.tres Fixed the model's animations in the blender file, and re exported everything. Also fixed the death animation. 2020-08-11 21:38:50 +02:00
ttt.png Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf . 2020-04-26 15:43:07 +02:00
ttt.png.import Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf . 2020-04-26 15:43:07 +02:00