broken_seals/game/modules
2021-07-19 15:47:47 +02:00
..
buildings Added mdr walls looking at every direction. Also added a test prop crypt entrance. 2020-07-19 15:03:51 +02:00
core Updated WorldGenerator to the latest. I removed Dungeon, DungeonRoom adn DungeonCorridor, and added a Building class (it's a cleaned up version of Dungeon right now, it will work differently later.). 2021-04-19 22:30:51 +02:00
core_models Revert the editor to an earlier commit as the exports doesn't seem to work for me on head, and converted the icons from svg to png. 2020-07-31 02:12:23 +02:00
dungeon Updated WorldGenerator to the latest. I removed Dungeon, DungeonRoom adn DungeonCorridor, and added a Building class (it's a cleaned up version of Dungeon right now, it will work differently later.). 2021-04-19 22:30:51 +02:00
entity_classes Moved species_human.tres to the folder it should have been. 2021-02-07 17:18:55 +01:00
icons Convert the icon attributions to the new format. 2020-07-11 15:01:41 +02:00
planets/test_planet Updated WorldGenerator to the latest. I removed Dungeon, DungeonRoom adn DungeonCorridor, and added a Building class (it's a cleaned up version of Dungeon right now, it will work differently later.). 2021-04-19 22:30:51 +02:00
species/Human Updated the engine and modules. Had to add a new class to the broken seals module to be able to call 2 protected functions in MeshInstance , to have gpu skinning for my merged characters again. Not yet sure whether it's a regression or not. 2021-07-19 15:47:47 +02:00
spell_effects/enchanter