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addons
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Added a new WorldGenRaycast class, and now world generator will use this instead of a stack and stack index to make the data available to the generation methods. Also added local uv to it.
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2022-02-19 10:41:33 +01:00 |
autoload
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Updated the modules to the latest. I changed the Terra and Terraman class prefixes to Terrain.
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2022-02-08 14:44:37 +01:00 |
core
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Moved the core folder out from modules too.
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2022-02-12 20:22:15 +01:00 |
cursors
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Committing image .import files as they get a new property stored on reimport.
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2021-09-29 11:24:07 +02:00 |
entity_classes
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Moved the core folder out from modules too.
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2022-02-12 20:22:15 +01:00 |
fonts
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Convert the font's license to the new format.
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2020-07-11 14:38:12 +02:00 |
icons
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Moved the texture tools under a new tools directory.
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2022-02-12 20:18:02 +01:00 |
materials
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Set up a liquid material.
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2022-02-19 09:16:33 +01:00 |
models
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Import the weapons and armor pack's textures as packer image resources. This fixes their issues with uvs on the html backend.
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2022-02-16 21:09:30 +01:00 |
modules
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Keep the modules folder around in git.
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2022-02-12 20:23:44 +01:00 |
particles/magic
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Increase the size of the floating particles a bit.
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2022-02-13 18:22:29 +01:00 |
player
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Fix material cache initialization logic for the CharacterSkeletonMeshJob.
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2022-02-16 20:52:50 +01:00 |
props/teleporters/dungeon
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Added a new floating magic particle effect to the dungeon teleporters.
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2022-02-13 18:16:45 +01:00 |
scenes
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Set up a liquid material.
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2022-02-19 09:16:33 +01:00 |
scripts
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Added tool keyword to the dungeon teleporters, so they can be spawned in to the editor without errors.
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2022-02-19 10:51:59 +01:00 |
shaders
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Moved the shaders to a new folder.
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2022-02-12 19:07:45 +01:00 |
spell_effects/enchanter
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Moved the spell effects folder.
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2022-02-12 19:10:23 +01:00 |
tests
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Moved the current textures under a world folder in the textures folder.
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2022-02-13 17:57:29 +01:00 |
textures
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Added a new floating magic particle effect to the dungeon teleporters.
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2022-02-13 18:16:45 +01:00 |
tools
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Created a uv debugger tool.
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2022-02-16 20:51:35 +01:00 |
ui
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Connect to the deserialized signal in SpellBookWindow.
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2022-02-15 00:26:59 +01:00 |
worlds/test_world
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Moved the current textures under a world folder in the textures folder.
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2022-02-13 17:57:29 +01:00 |
.gitignore
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audio_bus_layout.tres
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Rename the default bus layout.
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2022-02-12 20:31:57 +01:00 |
ess_data.json
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Removed the settings from ess_data.json, as the data plugin will need to be reworked to be useful again.
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2020-04-26 13:38:11 +02:00 |
icon.png
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icon.png.flags
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icon.png.import
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Committing image .import files as they get a new property stored on reimport.
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2021-09-29 11:24:07 +02:00 |
project.godot
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Added a new WorldGenRaycast class, and now world generator will use this instead of a stack and stack index to make the data available to the generation methods. Also added local uv to it.
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2022-02-19 10:41:33 +01:00 |
world_generator_settings.tres
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Fix paths for the world generator.
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2022-02-12 20:32:20 +01:00 |