broken_seals/game/prop_tool/ToolTes2at.tres

38 lines
1.1 KiB
Plaintext

[gd_resource type="PropData" load_steps=7 format=2]
[ext_resource path="res://data/character_models/spine1.dae" type="MeshDataResource" id=1]
[sub_resource type="PropDataLight" id=4]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 13.073, 0, 11.7378 )
light_color = Color( 0.909804, 0.129412, 0.129412, 1 )
light_size = 4
[sub_resource type="PropDataLight" id=5]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -12.2294, 0, -23.6387 )
light_color = Color( 0.266667, 0.937255, 0.0823529, 1 )
light_size = 18
[sub_resource type="PackedScene" id=3]
_bundled = {
"conn_count": 0,
"conns": PoolIntArray( ),
"editable_instances": [ ],
"names": PoolStringArray( ),
"node_count": 0,
"node_paths": [ ],
"nodes": PoolIntArray( ),
"variants": [ ],
"version": 2
}
[sub_resource type="PropDataScene" id=6]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.06597, 0, 16.5242 )
scene = SubResource( 3 )
[sub_resource type="PropDataMesh" id=7]
transform = Transform( -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0, 0, 1, 0, 0, 0 )
mesh = ExtResource( 1 )
[resource]
props = [ SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ) ]