[gd_resource type="PropData" load_steps=7 format=2] [ext_resource path="res://data/character_models/spine1.dae" type="MeshDataResource" id=1] [sub_resource type="PropDataLight" id=4] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 13.073, 0, 11.7378 ) light_color = Color( 0.909804, 0.129412, 0.129412, 1 ) light_size = 4 [sub_resource type="PropDataLight" id=5] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -12.2294, 0, -23.6387 ) light_color = Color( 0.266667, 0.937255, 0.0823529, 1 ) light_size = 18 [sub_resource type="PackedScene" id=3] _bundled = { "conn_count": 0, "conns": PoolIntArray( ), "editable_instances": [ ], "names": PoolStringArray( ), "node_count": 0, "node_paths": [ ], "nodes": PoolIntArray( ), "variants": [ ], "version": 2 } [sub_resource type="PropDataScene" id=6] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.06597, 0, 16.5242 ) scene = SubResource( 3 ) [sub_resource type="PropDataMesh" id=7] transform = Transform( -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0, 0, 1, 0, 0, 0 ) mesh = ExtResource( 1 ) [resource] props = [ SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ) ]