broken_seals/game/player
2021-07-19 18:56:59 +02:00
..
camera
Body.gd Now the game uses terraman instead of voxelman ingame. 2021-04-18 19:55:34 +02:00
bs_entity_spawner.gd Player type should be networked. 2021-04-21 22:00:06 +02:00
bs_entity_spawner.tscn
CameraPivot.gd Update copyright headers. 2021-04-15 11:52:32 +02:00
CharacterSkeletonAttachPoint.gd Update copyright headers. 2021-04-15 11:52:32 +02:00
CharacterSkeletonGD.gd Updated the engine and modules. Had to add a new class to the broken seals module to be able to call 2 protected functions in MeshInstance , to have gpu skinning for my merged characters again. Not yet sure whether it's a regression or not. 2021-07-19 15:47:47 +02:00
CharacterSkeletonMeshJob.gd Update mesh data resource to the latest to get the new mesh optimization settings. Reimported the character's meshes with the remove doubles interpolate normals setting. This reduced the character's vertex count from 1850 to 617 without any visual change. 2021-07-19 18:56:59 +02:00
DisplayPlayer.gd Update copyright headers. 2021-04-15 11:52:32 +02:00
DisplayPlayer.tscn
EntityModel.gd
GUI.gd Update copyright headers. 2021-04-15 11:52:32 +02:00
Mob.gd Update copyright headers. 2021-04-15 11:52:32 +02:00
MobTest.gd Update copyright headers. 2021-04-15 11:52:32 +02:00
NamePlate.gd Update copyright headers. 2021-04-15 11:52:32 +02:00
NetworkedPlayer.gd Update copyright headers. 2021-04-15 11:52:32 +02:00
Player.gd Update copyright headers. 2021-04-15 11:52:32 +02:00
PlayerGDBase.gd Update copyright headers. 2021-04-15 11:52:32 +02:00
Unitframes.gd Update copyright headers. 2021-04-15 11:52:32 +02:00