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https://github.com/Relintai/broken_seals.git
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33 lines
1.2 KiB
Plaintext
33 lines
1.2 KiB
Plaintext
[gd_scene load_steps=5 format=2]
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[ext_resource path="res://player/Body.gd" type="Script" id=1]
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[ext_resource path="res://modules/species/Human/models/armature_huf.tscn" type="PackedScene" id=2]
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[sub_resource type="CapsuleShape" id=1]
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radius = 0.266582
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height = 0.927641
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[sub_resource type="BoxShape" id=2]
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extents = Vector3( 0.216228, 0.0681041, 0.183397 )
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[node name="HumanFemale" type="KinematicBody"]
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script = ExtResource( 1 )
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max_visible_distance = 90.0
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model_path = NodePath("../HumanFemale/Rotation_Helper/Model")
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character_skeleton_path = NodePath("Rotation_Helper/Model/character2")
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[node name="Body_CollisionShape" type="CollisionShape" parent="."]
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transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0.73, 0 )
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shape = SubResource( 1 )
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[node name="Feet_CollisionShape" type="CollisionShape" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0 )
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shape = SubResource( 2 )
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[node name="Rotation_Helper" type="Spatial" parent="."]
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transform = Transform( -1, 0, -3.25841e-07, 0, 1, 0, 3.25841e-07, 0, -1, 0, 0, 0 )
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[node name="Model" type="Spatial" parent="Rotation_Helper"]
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[node name="character2" parent="Rotation_Helper/Model" instance=ExtResource( 2 )]
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