broken_seals/game/test_weapons
2021-09-29 11:24:07 +02:00
..
textures Committing image .import files as they get a new property stored on reimport. 2021-09-29 11:24:07 +02:00
Attributions.xml Convert the test weapons Attributions file to the new format. 2020-07-11 14:32:27 +02:00
handpainted weapons 2-80.glb Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
handpainted weapons 2-80.glb.import Update every module, to grab recent improvements/fixes. Update everything to work with the latest Voxelman. 2020-04-02 21:40:08 +02:00
shield_a.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
shield_a.mesh The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
shield_b.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
shield_b.mesh The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
shield_c.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
shield_c.mesh The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
shield_d_new_material.tres Created a new material for the test shield. 2021-07-19 15:54:22 +02:00
shield_d.material Created a new material for the test shield. 2021-07-19 15:54:22 +02:00
shield_d.mesh Created a new material for the test shield. 2021-07-19 15:54:22 +02:00
shield_test.tscn Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD. 2020-06-16 19:10:52 +02:00
sword_a_2.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
sword_a.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
sword_a.mesh The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
sword_b_2.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
sword_b.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
sword_b.mesh The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
sword_c_2.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
sword_c.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
sword_c.mesh The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
sword_d.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
sword_d.mesh The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
sword_e_2.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
sword_e.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
sword_e.mesh The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
sword_f_2.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
sword_f.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
sword_f.mesh The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
sword_g.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
sword_g.mesh The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
sword_h_2.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
sword_h.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
sword_h.mesh The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
sword_i_2.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
sword_i.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
sword_i.mesh The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
sword_j_2.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
sword_j.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
sword_j.mesh The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
TestOnehander2.tres Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD. 2020-06-16 19:10:52 +02:00
TestOnehander2.tscn Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD. 2020-06-16 19:10:52 +02:00
TestOnehander.tres Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD. 2020-06-16 19:10:52 +02:00
TestOnehander.tscn Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD. 2020-06-16 19:10:52 +02:00
TestShield.tres Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD. 2020-06-16 19:10:52 +02:00