broken_seals/game/test_weapons
..
textures
Attributions.xml
handpainted weapons 2-80.glb
handpainted weapons 2-80.glb.import
shield_a.material
shield_a.mesh
shield_b.material
shield_b.mesh
shield_c.material
shield_c.mesh
shield_d_new_material.tres
shield_d.material
shield_d.mesh
shield_test.tscn
sword_a_2.material
sword_a.material
sword_a.mesh
sword_b_2.material
sword_b.material
sword_b.mesh
sword_c_2.material
sword_c.material
sword_c.mesh
sword_d.material
sword_d.mesh
sword_e_2.material
sword_e.material
sword_e.mesh The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
sword_f_2.material
sword_f.material
sword_f.mesh
sword_g.material
sword_g.mesh
sword_h_2.material
sword_h.material
sword_h.mesh
sword_i_2.material
sword_i.material
sword_i.mesh
sword_j_2.material
sword_j.material
sword_j.mesh
TestOnehander2.tres
TestOnehander2.tscn
TestOnehander.tres
TestOnehander.tscn
TestShield.tres