broken_seals/game/scripts
2022-08-16 10:29:13 +02:00
..
ai Updated ESS, to get the Aura and Spell merge. Still a few smaller isuues linger around. They will be fixed in a few hours. 2022-01-12 15:55:18 +01:00
auras Merged spell_script_gd and aura_script. 2022-01-12 19:35:37 +01:00
dungeons Updated the engine. I backported most improvements to core math classes from Godot 4. 2022-08-16 10:29:13 +02:00
entities Updated ESS, to get the Aura and Spell merge. Still a few smaller isuues linger around. They will be fixed in a few hours. 2022-01-12 15:55:18 +01:00
game_modules Moved the ingame basic player ui elements into a new subfolder. 2022-02-12 19:45:36 +01:00
items Update copyright headers. 2021-04-15 11:52:32 +02:00
networking Updated the engine. I added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, and StringName support for variants. Also smaller improvements, and backports. 2022-03-22 02:14:33 +01:00
resources Update copyright headers. 2021-04-15 11:52:32 +02:00
settings Update copyright headers. 2021-04-15 11:52:32 +02:00
spells Merged spell_script_gd and aura_script. 2022-01-12 19:35:37 +01:00
ui
world_generator Moved the mob spawning logic from the test zone to a new mob spawner SubZoneProp. 2022-08-05 19:34:31 +02:00
world_generators Removed parent_positions from WorldGenBaseResources, and also removed the setup() method. I'ts better this way, as they are resources, and now they can be reused (even though the gui itself doesn't support it). Spawning code is also simpler. 2022-08-04 20:05:19 +02:00