broken_seals/game/player
2020-08-03 22:05:35 +02:00
..
camera
Body.gd Entities now raycast from above for their initial placement. (Temporarily.) 2020-08-03 19:17:13 +02:00
bs_entity_spawner.gd Update ESS to get the Entity level simplifications. 2020-07-10 15:25:32 +02:00
bs_entity_spawner.tres
CameraPivot.gd
CharacterSkeletonAttachPoint.gd Add tool keyword to AttachPoint. 2020-06-16 18:52:30 +02:00
CharacterSkeletonGD.gd Start mesh build job at the end of build in Skeleton. 2020-07-11 01:00:25 +02:00
CharacterSkeletonMeshJob.gd Fix skeleton mesh generation in single threaded mode. Also update ThreadPool to get the it's single thread mode fixes. 2020-05-30 23:23:38 +02:00
DisplayPlayer.gd
DisplayPlayer.tscn CharacterSkeleton now uses the ThreadPool module to generate meshes. Also updated MeshTools to get the 2 functions I added to the singleton. 2020-05-30 19:25:32 +02:00
EntityModel.gd
GUI.gd
Mob.gd Update ESS to get the Entity level simplifications. 2020-07-10 15:25:32 +02:00
MobTest.gd Update ESS tot he latest to get the getter/setter renames. Also fix an unrelated error. 2020-06-05 19:45:42 +02:00
NamePlate.gd Update ESS to get the body_changed signal. NamePlates now automatically hide themselves when an entity's body gets hidden. 2020-07-29 15:35:48 +02:00
NetworkedPlayer.gd
Player.gd Now the mob level will be also be set properly to match player's on load. 2020-08-03 22:05:35 +02:00
PlayerGDBase.gd Update ESS to the latest, to get all the Entity method renames. 2020-04-28 19:09:06 +02:00
Unitframes.gd