broken_seals/game
Relintai 02b647471b Implemented the character window. Also fixed a typo with stats. 2020-08-04 20:10:01 +02:00
..
addons
autoload
cursors Implemented a teleporter, it has a test cube mesh with the brick texture for now, and made the dungeon spawn it. Also work on setting up the dungeon generation. 2020-07-18 22:42:50 +02:00
fonts
menu Added chunk spawn range, and chunk lod falloff (this is where lod level 0 changes to lod level 1) to the settings, and increased spawn height so mountains are not cut off anymore, and a few small tweaks. Also updated Voxelman to get the lod falloff property. 2020-08-03 19:13:17 +02:00
modules Now spawned mobs will match the player's level. (For testing.) 2020-08-03 21:51:09 +02:00
player Now the mob level will be also be set properly to match player's on load. 2020-08-03 22:05:35 +02:00
scenes Update mesh data resource to the latest to get the improvements, and the engine. 2020-07-26 23:30:39 +02:00
scripts Added missing icons to the in-game menubar, relocated it to the bottom left of the screen, and made it smaller. Also small tweaks/fixes to the adaptive theme. 2020-07-29 22:46:52 +02:00
test_props
test_weapons
texture_tools
ui Implemented the character window. Also fixed a typo with stats. 2020-08-04 20:10:01 +02:00
voxelman Now the mob level will be also be set properly to match player's on load. 2020-08-03 22:05:35 +02:00
.gitignore
InputMapEditor.tscn Implement keybindings. 2020-07-31 01:15:13 +02:00
default_bus_layout.tres
ess_data.json
icon.png
icon.png.flags
icon.png.import
project.godot Implemented the character window. Also fixed a typo with stats. 2020-08-04 20:10:01 +02:00