broken_seals/game
2022-02-16 21:09:30 +01:00
..
addons Added warning message when a normal ends up being zero to mdr ed's generate normal. Also set a proper default in this case. 2022-02-14 14:50:33 +01:00
autoload
core
cursors
entity_classes
fonts
icons
materials Fixed dungeon spawner spawn locations both in the test dungeon and in the world. Also now in the world the generator creates a little plateau for them. 2022-02-13 17:52:33 +01:00
models Import the weapons and armor pack's textures as packer image resources. This fixes their issues with uvs on the html backend. 2022-02-16 21:09:30 +01:00
modules
particles/magic Increase the size of the floating particles a bit. 2022-02-13 18:22:29 +01:00
player Fix material cache initialization logic for the CharacterSkeletonMeshJob. 2022-02-16 20:52:50 +01:00
props/teleporters/dungeon Added a new floating magic particle effect to the dungeon teleporters. 2022-02-13 18:16:45 +01:00
scenes Added the world node to the save group. This fixes saving the character on exiting. 2022-02-15 00:26:26 +01:00
scripts Increase the minimum size of the smoothed terrain below the teleporter by one. 2022-02-13 18:20:33 +01:00
shaders
spell_effects/enchanter
tests Moved the current textures under a world folder in the textures folder. 2022-02-13 17:57:29 +01:00
textures Added a new floating magic particle effect to the dungeon teleporters. 2022-02-13 18:16:45 +01:00
tools Created a uv debugger tool. 2022-02-16 20:51:35 +01:00
ui Connect to the deserialized signal in SpellBookWindow. 2022-02-15 00:26:59 +01:00
worlds/test_world Moved the current textures under a world folder in the textures folder. 2022-02-13 17:57:29 +01:00
.gitignore
audio_bus_layout.tres
ess_data.json
icon.png
icon.png.flags
icon.png.import
project.godot
world_generator_settings.tres