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https://github.com/Relintai/broken_seals.git
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7 lines
1.8 KiB
Plaintext
7 lines
1.8 KiB
Plaintext
[gd_resource type="MeshDataResource" format=2]
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[resource]
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array = [ PoolVector3Array( -0.0519873, -0.132857, 0.0975, -0.0457141, 0.357143, 0.05, 0.0542858, 0.357143, 0.05, 0.000662534, -0.132857, 0.0975, -0.0519873, -0.162857, -0.0975, -0.0457141, 0.357143, -0.05, 0.0542858, 0.357143, -0.05, 0.000662534, -0.162857, -0.0975, -0.0519873, -0.132857, 0.0975, -0.0519873, -0.132857, 0.0975, -0.0457141, 0.357143, 0.05, -0.0457141, 0.357143, 0.05, 0.0542858, 0.357143, 0.05, 0.0542858, 0.357143, 0.05, 0.000662534, -0.132857, 0.0975, 0.000662534, -0.132857, 0.0975, -0.0519873, -0.162857, -0.0975, -0.0519873, -0.162857, -0.0975, -0.0457141, 0.357143, -0.05, -0.0457141, 0.357143, -0.05, 0.0542858, 0.357143, -0.05, 0.0542858, 0.357143, -0.05, 0.000662534, -0.162857, -0.0975, 0.000662534, -0.162857, -0.0975 ), PoolVector3Array( 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1 ), null, null, PoolVector2Array( 0.751667, 0.00106059, 0.751667, 0.992434, 0.423333, 0.995, 0.578799, 0.00241145, 0.716372, 0.921561, 0.763333, 0, 0.425, 0.126823, 0.538239, 0.988333, 0.005, 0.0110606, 0.991667, 0.988333, 0.0616617, 0.904918, 0.775, 0.71, 0.0628835, 0.906819, 0.775, 0.392727, 0.00666667, 0.00969696, 0.775, 0.988333, 0.415, 0.124727, 0.991667, 0.715, 0.270581, 0.99, 0.995, 0.71, 0.270076, 0.99197, 0.995, 0.392727, 0.413333, 0.123928, 0.775, 0.715 ), null, null, null, PoolIntArray( 0, 1, 2, 2, 3, 0, 4, 6, 5, 4, 7, 6, 14, 12, 20, 20, 22, 14, 8, 18, 10, 8, 16, 18, 11, 19, 21, 21, 13, 11, 9, 23, 17, 9, 15, 23 ) ]
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aabb = AABB( -0.0519873, -0.162857, 0, 0.106273, 0.52, 0 )
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seams = PoolIntArray( 2, 6, 2, 3, 6, 7, 4, 5, 0, 1, 5, 6, 1, 2, 3, 7, 0, 3, 4, 7, 0, 4, 1, 5 )
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