broken_seals/game/data/voxel_textures
2020-02-15 15:42:40 +01:00
..
dirt_albedo.png Work on the procedurally generated textures. 2020-02-09 18:48:28 +01:00
dirt_albedo.png.import Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2. 2019-12-23 22:45:29 +01:00
dirt.ptex Work on the procedurally generated textures. 2020-02-09 18:48:28 +01:00
grass_mossy_albedo.png Went back to using the voxel textures I created, but set them to be 256x256. 2020-02-15 15:42:40 +01:00
grass_mossy_albedo.png.import Went back to using the voxel textures I created, but set them to be 256x256. 2020-02-15 15:42:40 +01:00
grass_mossy.ptex Went back to using the voxel textures I created, but set them to be 256x256. 2020-02-15 15:42:40 +01:00
grass.ptex Went back to using the voxel textures I created, but set them to be 256x256. 2020-02-15 15:42:40 +01:00
Ground03_col2.png Work on the style. Now the transvoxel mesher will scale the textures (like standard terrarin engines). Update to HEADS. 2020-01-14 23:15:46 +01:00
Ground03_col2.png.import Work on the style. Now the transvoxel mesher will scale the textures (like standard terrarin engines). Update to HEADS. 2020-01-14 23:15:46 +01:00
Ground03_col.png Started reworking the graphics to a more usual colorful painterly style, because after lots of experimenting now I think that is the only style that will support the gameplay I want to create. The textures I added are from cc0textures.com. Will add proper attributions when everything settles. 2020-01-12 14:33:17 +01:00
Ground03_col.png.import Started reworking the graphics to a more usual colorful painterly style, because after lots of experimenting now I think that is the only style that will support the gameplay I want to create. The textures I added are from cc0textures.com. Will add proper attributions when everything settles. 2020-01-12 14:33:17 +01:00
Rock24_col2.png Work on the style. Now the transvoxel mesher will scale the textures (like standard terrarin engines). Update to HEADS. 2020-01-14 23:15:46 +01:00
Rock24_col2.png.import Work on the style. Now the transvoxel mesher will scale the textures (like standard terrarin engines). Update to HEADS. 2020-01-14 23:15:46 +01:00
Rock24_col.png Started reworking the graphics to a more usual colorful painterly style, because after lots of experimenting now I think that is the only style that will support the gameplay I want to create. The textures I added are from cc0textures.com. Will add proper attributions when everything settles. 2020-01-12 14:33:17 +01:00
Rock24_col.png.import Started reworking the graphics to a more usual colorful painterly style, because after lots of experimenting now I think that is the only style that will support the gameplay I want to create. The textures I added are from cc0textures.com. Will add proper attributions when everything settles. 2020-01-12 14:33:17 +01:00
stone_1_albedo.png Went back to using the voxel textures I created, but set them to be 256x256. 2020-02-15 15:42:40 +01:00
stone_1_albedo.png.import Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace. 2019-12-08 19:44:08 +01:00
stone_1_readme.txt Update the license for 2020. 2020-01-31 20:01:34 +01:00
stone_1.ptex Went back to using the voxel textures I created, but set them to be 256x256. 2020-02-15 15:42:40 +01:00
stone_dungeon_1_albedo.png Work on the procedurally generated textures. 2020-02-09 18:48:28 +01:00
stone_dungeon_1_albedo.png.import Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace. 2019-12-08 19:44:08 +01:00
stone_dungeon_1.ptex Work on the procedurally generated textures. 2020-02-09 18:48:28 +01:00
test_brick_albedo.png Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2. 2019-12-23 22:45:29 +01:00
test_brick_albedo.png.import Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace. 2019-12-08 19:44:08 +01:00
test_brick.ptex Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2. 2019-12-23 22:45:29 +01:00
test.png.import Now the characters and terrarin use the same material, and shader. 2019-12-03 15:22:45 +01:00