broken_seals/game/data
2020-03-30 23:18:28 +02:00
..
aura_groups
auras Added 2 spells to Naturalist, implemented range, and started implementing mana. 2020-03-10 15:33:48 +01:00
basic_models
biomes
character_models Lots of work on the character model. Also now the character skeleton only have 1 levels of inheritance. (Armature.dae->model instead of armature.dae->armature.tscn->model). This fixes quite a few issues, but some changes were necessary to scripts. 2019-12-24 03:10:29 +01:00
character_specs
character_textures
crafting
cursors
dungeon_rooms Update HEADS to get the new prop related changes from Voxelman, and the WorldGenerator. Changed the voxel scale in the menu aswell. 2020-02-16 02:57:24 +01:00
dungeons
effect_data
entities Added 2 spells to Naturalist, implemented range, and started implementing mana. 2020-03-10 15:33:48 +01:00
entity_classes Added 2 spells to Naturalist, implemented range, and started implementing mana. 2020-03-10 15:33:48 +01:00
entity_resources
entity_skills
environments
fonts
icons Experiments with the icon creation tool. 2020-02-19 16:45:26 +01:00
item_templates Item spell support. 2020-02-25 14:01:54 +01:00
item_visuals Lots of work on the character model. Also now the character skeleton only have 1 levels of inheritance. (Armature.dae->model instead of armature.dae->armature.tscn->model). This fixes quite a few issues, but some changes were necessary to scripts. 2019-12-24 03:10:29 +01:00
materials Implemented lod for mobs. Also Updated HEADS to grab a crash fix from Voxelman, and the update to Skeleton3D from ESS. 2020-03-30 23:18:28 +02:00
model_blocks
models Implemented lod for mobs. Also Updated HEADS to grab a crash fix from Voxelman, and the update to Skeleton3D from ESS. 2020-03-30 23:18:28 +02:00
planets Better style for the generated terrarin. Also removed the planet without the dungeon. ALso HEADS update. 2019-12-28 17:55:10 +01:00
player_character_data
prop_models
props Update HEADS to get the new prop related changes from Voxelman, and the WorldGenerator. Changed the voxel scale in the menu aswell. 2020-02-16 02:57:24 +01:00
shaders Implemented lod for mobs. Also Updated HEADS to grab a crash fix from Voxelman, and the update to Skeleton3D from ESS. 2020-03-30 23:18:28 +02:00
ship_parts
ships
species Update to the latest ess. (Spawning rework). 2020-02-03 18:37:11 +01:00
spell_effects
spells Implemented mana. Also updated HEADS, as ESS had lots of changes for EntityResources so this can work. 2020-03-11 16:38:01 +01:00
voxel_libraries Fully implemented lod. Lod level 1 just drops the uv2 channel, lod level 2 merges together the meshes, lod level 3 drops the uv channel by sampling the textures into vertex color. Updated HEADS to grab a voxelman change. Also temporarily disabled threaded chunk builds because I introduced (or made manifest) a crash. 2020-03-30 01:22:25 +02:00
voxel_surfaces Went back to using the voxel textures I created, but set them to be 256x256. 2020-02-15 15:42:40 +01:00
voxel_textures Went back to using the voxel textures I created, but set them to be 256x256. 2020-02-15 15:42:40 +01:00
world_spells
xp Implemented profile based class levelling. Update HEADS to grab the changes from the ESS side. 2020-03-20 03:32:44 +01:00