broken_seals/game/player
2020-01-25 22:12:45 +01:00
..
CameraPivot.gd Update for the latest ESS. 2020-01-02 23:02:45 +01:00
CharacterSkeletonAttachPoint.gd Added the MIT license text to all files, I previously marked as MIT. 2019-12-01 23:21:48 +01:00
CharacterSkeletonGD.gd Lots of work on the character model. Also now the character skeleton only have 1 levels of inheritance. (Armature.dae->model instead of armature.dae->armature.tscn->model). This fixes quite a few issues, but some changes were necessary to scripts. 2019-12-24 03:10:29 +01:00
DisplayEntity.gd Update for the latest ESS. 2020-01-02 23:02:45 +01:00
DisplayPlayer.gd Added a default level override variable to the Entities autoload. Fixed a few issues with applying stats on level up. And HEADS (ESS) update. 2019-12-02 19:19:49 +01:00
DisplayPlayer.tscn Update for the latest ESS. 2020-01-02 23:02:45 +01:00
EntityModel.gd Fix matrix multiplication order for the display player, and small tweaks to the menu. 2020-01-14 13:40:38 +01:00
GUI.gd Changed the license to MIT. 2019-12-22 19:20:38 +01:00
Mob.gd Update for the latest ESS. 2020-01-02 23:02:45 +01:00
Mob.tscn Update for the latest ESS. 2020-01-02 23:02:45 +01:00
MobTest.gd Changed the license to MIT. 2019-12-22 19:20:38 +01:00
NamePlate.gd Update for the latest ESS. 2020-01-02 23:02:45 +01:00
NetworkedPlayer.gd Update for the latest ESS. 2020-01-02 23:02:45 +01:00
NetworkedPlayer.tscn Update for the latest ESS. 2020-01-02 23:02:45 +01:00
Player.gd Update HEADS, and small chaneg to player's script. 2020-01-25 22:12:45 +01:00
Player.tscn Update for the latest ESS. 2020-01-02 23:02:45 +01:00
PlayerGDBase.gd Update for the latest ESS. 2020-01-02 23:02:45 +01:00
Unitframes.gd Changed the license to MIT. 2019-12-22 19:20:38 +01:00