broken_seals/game/player
2020-04-24 09:45:16 +02:00
..
Body.gd Now the camera gets instantiated when needed automatically by the body script. 2020-04-24 09:45:16 +02:00
bs_entity_spawner.gd Update ESS to the latest to get the id to resource path changes. 2020-04-19 18:27:38 +02:00
bs_entity_spawner.tres Update HEADS to get the new ESS changes. Because of these changes the Entities autoload is now removed, it's code/functionality has been brought into a new bs_entity_spawner resource. 2020-04-18 14:35:28 +02:00
CameraPivot.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
CharacterSkeletonAttachPoint.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
CharacterSkeletonGD.gd Implemented lod for mobs. Also Updated HEADS to grab a crash fix from Voxelman, and the update to Skeleton3D from ESS. 2020-03-30 23:18:28 +02:00
DisplayEntity.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
DisplayPlayer.gd Update to the latest ess. (Spawning rework). 2020-02-03 18:37:11 +01:00
DisplayPlayer.tscn Update all modules. 2020-04-09 16:12:02 +02:00
EntityModel.gd Fix matrix multiplication order for the display player, and small tweaks to the menu. 2020-01-14 13:40:38 +01:00
GUI.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
Mob.gd Mob and NetworkedPlayer now also uses the body script and fixed a nullreference error. Also updated HEADS to get a fix for Voxelman. 2020-04-24 09:19:41 +02:00
Mob.tscn Now the camera gets instantiated when needed automatically by the body script. 2020-04-24 09:45:16 +02:00
MobTest.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
NamePlate.gd -CharacterSkeleton now uses _enter_tree() instead of _init() to set itself up, also it will duplicate the character material here, instead of durgin generation. This fixed a threading related crash. 2020-02-16 16:23:45 +01:00
NetworkedPlayer.gd Mob and NetworkedPlayer now also uses the body script and fixed a nullreference error. Also updated HEADS to get a fix for Voxelman. 2020-04-24 09:19:41 +02:00
NetworkedPlayer.tscn Now the camera gets instantiated when needed automatically by the body script. 2020-04-24 09:45:16 +02:00
Player.gd Moved movement handling code from Player.gd to a new gdscript that is on the player's body. Also update everything to the latest to grab the changes to ESS. 2020-04-24 00:49:51 +02:00
Player.tscn Now the camera gets instantiated when needed automatically by the body script. 2020-04-24 09:45:16 +02:00
PlayerGDBase.gd Update HEADS to get the new ESS changes. Because of these changes the Entities autoload is now removed, it's code/functionality has been brought into a new bs_entity_spawner resource. 2020-04-18 14:35:28 +02:00
Unitframes.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00