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mirror of https://github.com/Relintai/broken_seals.git synced 2024-12-21 13:16:49 +01:00
broken_seals/game/test_weapons
2020-06-16 19:10:52 +02:00
..
textures Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
ATTRIBUTION.md Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
handpainted weapons 2-80.glb Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
handpainted weapons 2-80.glb.import Update every module, to grab recent improvements/fixes. Update everything to work with the latest Voxelman. 2020-04-02 21:40:08 +02:00
shield_a.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
shield_a.mesh The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
shield_b.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
shield_b.mesh The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
shield_c.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
shield_c.mesh The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
shield_d.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
shield_d.mesh The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
shield_test.tscn Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD. 2020-06-16 19:10:52 +02:00
sword_a_2.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
sword_a.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
sword_a.mesh The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
sword_b_2.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
sword_b.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
sword_b.mesh The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
sword_c_2.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
sword_c.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
sword_c.mesh The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
sword_d.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
sword_d.mesh The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
sword_e_2.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
sword_e.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
sword_e.mesh The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
sword_f_2.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
sword_f.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
sword_f.mesh The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
sword_g.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
sword_g.mesh The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
sword_h_2.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
sword_h.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
sword_h.mesh The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
sword_i_2.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
sword_i.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
sword_i.mesh The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
sword_j_2.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
sword_j.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
sword_j.mesh The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
TestOnehander2.tres Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD. 2020-06-16 19:10:52 +02:00
TestOnehander2.tscn Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD. 2020-06-16 19:10:52 +02:00
TestOnehander.tres Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD. 2020-06-16 19:10:52 +02:00
TestOnehander.tscn Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD. 2020-06-16 19:10:52 +02:00
TestShield.tres Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD. 2020-06-16 19:10:52 +02:00