.. |
textures
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Added a few weapon models from OGA, to test the style with.
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2020-01-19 02:43:55 +01:00 |
Attributions.xml
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Convert the test weapons Attributions file to the new format.
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2020-07-11 14:32:27 +02:00 |
handpainted weapons 2-80.glb
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Added a few weapon models from OGA, to test the style with.
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2020-01-19 02:43:55 +01:00 |
handpainted weapons 2-80.glb.import
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Update every module, to grab recent improvements/fixes. Update everything to work with the latest Voxelman.
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2020-04-02 21:40:08 +02:00 |
shield_a.material
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Added a few weapon models from OGA, to test the style with.
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2020-01-19 02:43:55 +01:00 |
shield_a.mesh
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The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
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2020-05-17 16:28:31 +02:00 |
shield_b.material
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Added a few weapon models from OGA, to test the style with.
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2020-01-19 02:43:55 +01:00 |
shield_b.mesh
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The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
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2020-05-17 16:28:31 +02:00 |
shield_c.material
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Added a few weapon models from OGA, to test the style with.
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2020-01-19 02:43:55 +01:00 |
shield_c.mesh
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The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
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2020-05-17 16:28:31 +02:00 |
shield_d.material
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Added a few weapon models from OGA, to test the style with.
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2020-01-19 02:43:55 +01:00 |
shield_d.mesh
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The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
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2020-05-17 16:28:31 +02:00 |
shield_test.tscn
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Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD.
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2020-06-16 19:10:52 +02:00 |
sword_a_2.material
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Added a few weapon models from OGA, to test the style with.
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2020-01-19 02:43:55 +01:00 |
sword_a.material
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Added a few weapon models from OGA, to test the style with.
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2020-01-19 02:43:55 +01:00 |
sword_a.mesh
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The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
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2020-05-17 16:28:31 +02:00 |
sword_b_2.material
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Added a few weapon models from OGA, to test the style with.
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2020-01-19 02:43:55 +01:00 |
sword_b.material
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Added a few weapon models from OGA, to test the style with.
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2020-01-19 02:43:55 +01:00 |
sword_b.mesh
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The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
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2020-05-17 16:28:31 +02:00 |
sword_c_2.material
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Added a few weapon models from OGA, to test the style with.
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2020-01-19 02:43:55 +01:00 |
sword_c.material
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Added a few weapon models from OGA, to test the style with.
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2020-01-19 02:43:55 +01:00 |
sword_c.mesh
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The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
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2020-05-17 16:28:31 +02:00 |
sword_d.material
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Added a few weapon models from OGA, to test the style with.
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2020-01-19 02:43:55 +01:00 |
sword_d.mesh
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The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
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2020-05-17 16:28:31 +02:00 |
sword_e_2.material
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Added a few weapon models from OGA, to test the style with.
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2020-01-19 02:43:55 +01:00 |
sword_e.material
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Added a few weapon models from OGA, to test the style with.
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2020-01-19 02:43:55 +01:00 |
sword_e.mesh
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The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
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2020-05-17 16:28:31 +02:00 |
sword_f_2.material
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Added a few weapon models from OGA, to test the style with.
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2020-01-19 02:43:55 +01:00 |
sword_f.material
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Added a few weapon models from OGA, to test the style with.
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2020-01-19 02:43:55 +01:00 |
sword_f.mesh
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The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
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2020-05-17 16:28:31 +02:00 |
sword_g.material
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Added a few weapon models from OGA, to test the style with.
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2020-01-19 02:43:55 +01:00 |
sword_g.mesh
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The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
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2020-05-17 16:28:31 +02:00 |
sword_h_2.material
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Added a few weapon models from OGA, to test the style with.
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2020-01-19 02:43:55 +01:00 |
sword_h.material
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Added a few weapon models from OGA, to test the style with.
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2020-01-19 02:43:55 +01:00 |
sword_h.mesh
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The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
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2020-05-17 16:28:31 +02:00 |
sword_i_2.material
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Added a few weapon models from OGA, to test the style with.
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2020-01-19 02:43:55 +01:00 |
sword_i.material
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Added a few weapon models from OGA, to test the style with.
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2020-01-19 02:43:55 +01:00 |
sword_i.mesh
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The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
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2020-05-17 16:28:31 +02:00 |
sword_j_2.material
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Added a few weapon models from OGA, to test the style with.
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2020-01-19 02:43:55 +01:00 |
sword_j.material
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Added a few weapon models from OGA, to test the style with.
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2020-01-19 02:43:55 +01:00 |
sword_j.mesh
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The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
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2020-05-17 16:28:31 +02:00 |
TestOnehander2.tres
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Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD.
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2020-06-16 19:10:52 +02:00 |
TestOnehander2.tscn
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Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD.
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2020-06-16 19:10:52 +02:00 |
TestOnehander.tres
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Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD.
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2020-06-16 19:10:52 +02:00 |
TestOnehander.tscn
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Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD.
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2020-06-16 19:10:52 +02:00 |
TestShield.tres
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Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD.
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2020-06-16 19:10:52 +02:00 |