broken_seals/game/data/voxel_textures
2020-02-15 15:42:40 +01:00
..
dirt_albedo.png
dirt_albedo.png.import
dirt.ptex
grass_mossy_albedo.png Went back to using the voxel textures I created, but set them to be 256x256. 2020-02-15 15:42:40 +01:00
grass_mossy_albedo.png.import Went back to using the voxel textures I created, but set them to be 256x256. 2020-02-15 15:42:40 +01:00
grass_mossy.ptex Went back to using the voxel textures I created, but set them to be 256x256. 2020-02-15 15:42:40 +01:00
grass.ptex Went back to using the voxel textures I created, but set them to be 256x256. 2020-02-15 15:42:40 +01:00
Ground03_col2.png
Ground03_col2.png.import
Ground03_col.png
Ground03_col.png.import
Rock24_col2.png
Rock24_col2.png.import
Rock24_col.png
Rock24_col.png.import
stone_1_albedo.png Went back to using the voxel textures I created, but set them to be 256x256. 2020-02-15 15:42:40 +01:00
stone_1_albedo.png.import
stone_1_readme.txt
stone_1.ptex Went back to using the voxel textures I created, but set them to be 256x256. 2020-02-15 15:42:40 +01:00
stone_dungeon_1_albedo.png
stone_dungeon_1_albedo.png.import
stone_dungeon_1.ptex
test_brick_albedo.png
test_brick_albedo.png.import
test_brick.ptex
test.png.import