broken_seals/game
2020-04-09 16:12:02 +02:00
..
addons Update everything. 2019-12-22 22:14:58 +01:00
autoload Implemented profile based class levelling. Update HEADS to grab the changes from the ESS side. 2020-03-20 03:32:44 +01:00
data Update all modules. 2020-04-09 16:12:02 +02:00
debug
dev Update every module, to get the prop refactors. 2020-04-04 17:29:23 +02:00
dungeon_generator Removed a few unneeded files. 2020-04-06 01:21:52 +02:00
menu Fix CharacterEntry's toggle mode. 2020-03-24 17:44:02 +01:00
networking Update the license for 2020. 2020-01-31 20:01:34 +01:00
player Update all modules. 2020-04-09 16:12:02 +02:00
scenes Update Voxelman to the latest. 2020-04-06 14:40:14 +02:00
scripts Update ESS to the latest. 2020-04-07 13:13:07 +02:00
steering_ai_framework Added GDQuest's steering framework. 2020-02-19 13:06:40 +01:00
test_weapons Update every module, to grab recent improvements/fixes. Update everything to work with the latest Voxelman. 2020-04-02 21:40:08 +02:00
texture_tools Added missing copyright header. 2020-02-19 16:50:55 +01:00
ui More tweaks. 2020-03-25 01:40:25 +01:00
voxelman Update Voxelman to the latest. 2020-04-06 14:53:27 +02:00
.gitignore Added export.cfg into .gitignore. 2019-11-20 14:38:46 +01:00
default_bus_layout.tres
ess_data.json Update ESS. (Removed WorldSpell, because the same thing can be implemented into spells a lot simpler.) 2020-04-07 02:13:10 +02:00
icon.png Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment). 2019-11-22 18:02:19 +01:00
icon.png.flags Added the remaining files. 2019-11-20 15:19:47 +01:00
icon.png.import Added the remaining files. 2019-11-20 15:19:47 +01:00
project.godot Update ESS. (Removed WorldSpell, because the same thing can be implemented into spells a lot simpler.) 2020-04-07 02:13:10 +02:00