broken_seals/game
2020-04-05 02:27:39 +02:00
..
addons Update everything. 2019-12-22 22:14:58 +01:00
autoload Implemented profile based class levelling. Update HEADS to grab the changes from the ESS side. 2020-03-20 03:32:44 +01:00
data Update every module, to get the prop refactors. 2020-04-04 17:29:23 +02:00
debug
dev Update every module, to get the prop refactors. 2020-04-04 17:29:23 +02:00
dungeon_generator Update every module, to get the prop refactors. 2020-04-04 17:29:23 +02:00
menu Fix CharacterEntry's toggle mode. 2020-03-24 17:44:02 +01:00
networking Update the license for 2020. 2020-01-31 20:01:34 +01:00
player Implemented lod for mobs. Also Updated HEADS to grab a crash fix from Voxelman, and the update to Skeleton3D from ESS. 2020-03-30 23:18:28 +02:00
scenes Only use 4 threads. 2020-03-30 23:22:41 +02:00
scripts Update to the latest Voxelman, to get the VoxelChunk->VoxelChunk,VoxelChunkDefault refactor. 2020-03-12 23:26:19 +01:00
steering_ai_framework Added GDQuest's steering framework. 2020-02-19 13:06:40 +01:00
test_weapons Update every module, to grab recent improvements/fixes. Update everything to work with the latest Voxelman. 2020-04-02 21:40:08 +02:00
texture_tools Added missing copyright header. 2020-02-19 16:50:55 +01:00
ui More tweaks. 2020-03-25 01:40:25 +01:00
voxelman Update Voxelman to the latest to grab the new improvements. 2020-04-05 02:27:39 +02:00
.gitignore
default_bus_layout.tres
ess_data.json Updated CharacterSkeleton to CharacterSkeleton3D in ess_data.json. 2020-02-26 12:05:28 +01:00
icon.png
icon.png.flags
icon.png.import
project.godot Update every module, to grab recent improvements/fixes. Update everything to work with the latest Voxelman. 2020-04-02 21:40:08 +02:00