broken_seals/game/scripts
2022-08-05 19:10:13 +02:00
..
ai Updated ESS, to get the Aura and Spell merge. Still a few smaller isuues linger around. They will be fixed in a few hours. 2022-01-12 15:55:18 +01:00
auras Merged spell_script_gd and aura_script. 2022-01-12 19:35:37 +01:00
dungeons Added tool keyword to the dungeon teleporters, so they can be spawned in to the editor without errors. 2022-02-19 10:51:59 +01:00
entities Updated ESS, to get the Aura and Spell merge. Still a few smaller isuues linger around. They will be fixed in a few hours. 2022-01-12 15:55:18 +01:00
game_modules Moved the ingame basic player ui elements into a new subfolder. 2022-02-12 19:45:36 +01:00
items Update copyright headers. 2021-04-15 11:52:32 +02:00
networking Updated the engine. I added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, and StringName support for variants. Also smaller improvements, and backports. 2022-03-22 02:14:33 +01:00
resources Update copyright headers. 2021-04-15 11:52:32 +02:00
settings Update copyright headers. 2021-04-15 11:52:32 +02:00
spells Merged spell_script_gd and aura_script. 2022-01-12 19:35:37 +01:00
ui Added missing icons to the in-game menubar, relocated it to the bottom left of the screen, and made it smaller. Also small tweaks/fixes to the adaptive theme. 2020-07-29 22:46:52 +02:00
world_generator Moved tree spawning out from the test zone to a new forest subzone. 2022-08-05 19:10:13 +02:00
world_generators Removed parent_positions from WorldGenBaseResources, and also removed the setup() method. I'ts better this way, as they are resources, and now they can be reused (even though the gui itself doesn't support it). Spawning code is also simpler. 2022-08-04 20:05:19 +02:00