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232aae5726
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Updated the modules to the latest. I changed the Terra and Terraman class prefixes to Terrain.
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2022-02-08 14:44:37 +01:00 |
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9fad900a51
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The world generator now will look up the a spawner node, and get the starting coordinates from it.
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2021-12-27 03:50:11 +01:00 |
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0c96328005
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Ported the current world generator to the new addon. Now the world in-game uses the new world generator's resource to generate the terrain.
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2021-12-26 21:14:41 +01:00 |
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fcf4e520e9
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Now the generated terrain and dungeons are actually seeded.
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2021-08-29 19:38:58 +02:00 |
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c6ae7518c0
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Deactivate / activate the world on teleporting to a dungeon.
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2021-08-28 00:09:05 +02:00 |
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9a8d658643
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Now dungeons and teleporters get spawned in the world. They use placeholder graphics for now.
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2021-08-27 23:07:58 +02:00 |
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4b5f6253db
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The dungeon will now spawn plugs.
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2021-08-27 19:30:27 +02:00 |
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7476d08ed2
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Updated Terraman (and the engine) to get JobSteps support for PropJob. This also fixes the error spam during mesh generation.
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2021-08-07 13:56:24 +02:00 |
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86511cdd26
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Temporarily set the tree's texture to the prop material, and also added prop materials to the library.
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2021-08-07 11:33:14 +02:00 |
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124c163212
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Added a new library based on TerramanLibraryMergerPCM, and set the main world to use it.
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2021-08-03 01:13:25 +02:00 |
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4c63763c75
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Increased the world's scale to 3.
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2021-06-08 15:40:53 +02:00 |
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7c99802509
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Update Terraman to get the android chunk generation fix.
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2021-04-21 12:05:09 +02:00 |
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a3634380ed
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Updated Terraman and added the new chunk_lod_first_falloff parameter to the ingame settings.
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2021-04-19 18:39:43 +02:00 |
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b20303a24e
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Re-enable lods. The simple lod seams still need work. Also updated Terraman for a the fixes.
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2021-04-19 18:19:19 +02:00 |
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a8ec0ec501
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Fix in editor level generation.
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2021-04-19 17:33:57 +02:00 |
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3e07631361
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Now the planet generator uses Terraman. Also updated the modules, as I fixed a vmethod.
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2021-04-18 23:56:44 +02:00 |
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a4e54f048a
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Updated the modules. I added lots of getters and setters to WorldGenerator.
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2021-04-18 23:16:33 +02:00 |
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81f2bacec9
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Replaced voxelman in the menu aswell.
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2021-04-18 20:03:03 +02:00 |
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148cee772b
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Now the game uses terraman instead of voxelman ingame.
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2021-04-18 19:55:34 +02:00 |
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287e7af447
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The level generator will now also use a third cell type.
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2021-04-18 19:41:56 +02:00 |
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a4459a949d
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Now the test terrain generator will set a few cells to a different type.
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2021-04-18 19:39:12 +02:00 |
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ccb6070bd8
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Updated Terraman to get the lighting generation fixes, and crash fixes.
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2021-04-18 19:38:17 +02:00 |
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e16aa1c73f
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Updated terraman to the latest.
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2021-04-17 19:31:23 +02:00 |
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9e9a0e62c0
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The level generator will now get noise values in world coordinates. Also updated Terraman.
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2021-04-17 19:21:48 +02:00 |
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1dac12d28e
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Updated terraman. Now it uses JobSteps.
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2021-04-17 19:07:35 +02:00 |
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02548015ea
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Updated the engine and modules. TerraMesherBlocky now only supports having one mesher and one liquid mesher.
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2021-04-17 16:03:14 +02:00 |
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0621a5da3b
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Fix error spam on test generation.
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2021-04-17 12:27:47 +02:00 |
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13fff7b64c
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Updated the modules, and added a few test scripts/scenes for terraman.
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2021-04-17 00:45:08 +02:00 |
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