Commit Graph

1792 Commits

Author SHA1 Message Date
f1bd772b76 Fix CharacterEntry's toggle mode. 2020-03-24 17:44:02 +01:00
0f35523183 Removed one more unneeded script. 2020-03-24 17:01:29 +01:00
e0b706bb72 Removed the now unneeded winows build scripts. 2020-03-24 17:00:11 +01:00
92b6f03828 Update everything to get the new msvc-related fixes. 2020-03-24 16:59:23 +01:00
0a46eab184 Windows support for the build and setup script. 2020-03-24 16:58:37 +01:00
6c4a808baa Now the character's button in the menu will be selected by default. (Its still a button for now.) 2020-03-24 02:22:01 +01:00
e92890c61f Experimental automatic load, and renamed a few buttons. 2020-03-24 00:56:19 +01:00
832043c49e Reworked the menu a bit as an experiment, now a player can only have one character active at a time. (It is really hacky for now, it will show more characters if manually added.) 2020-03-23 22:23:12 +01:00
eaa90467aa Udpate EDD to get the trainer data update, and the binding fixes. 2020-03-20 19:22:04 +01:00
55c5791991 Now the spell book can hide not learned class spells. 2020-03-20 15:06:29 +01:00
a8868d81dc Rename retire to renounce. 2020-03-20 14:48:29 +01:00
fa5b987d0d Update ESS to get the automatic save fix for ProfileManager, and turn it on. 2020-03-20 14:47:11 +01:00
e02dbe69a7 Implemented profile based class levelling. Update HEADS to grab the changes from the ESS side. 2020-03-20 03:32:44 +01:00
78180afff0 Improved the character selection and creation menu a bit by giving more info. Also fixed a bug. 2020-03-19 21:15:07 +01:00
a40af5d0aa Update HEADS to grab the ProfileManager change from ESS. 2020-03-19 20:31:10 +01:00
5f4a055a6e Experimented with the sky color. Also update HEADS to grab the VoxelStructure changes. 2020-03-19 13:11:43 +01:00
abd0e00056 Increased the world's voxel scale to 3 (again). 2020-03-19 01:36:21 +01:00
8106222585 Now the actionbars are profile-based. Also an update ESS to get the ProfileManager, and the levelling changes. 2020-03-18 03:08:37 +01:00
0c99bd0d35 Update HEADS, and remove the code that got ported to Voxelman. 2020-03-15 19:36:35 +01:00
16d4c9ae2e Update to the latest Voxelman, to get the VoxelChunk->VoxelChunk,VoxelChunkDefault refactor. 2020-03-12 23:26:19 +01:00
ae0d64a069 Few small fixes/cleanups. Also updated heads to get an uninitialized variable fix from ESS. This fixed player spawning issues. 2020-03-12 13:50:14 +01:00
c00ae9b9bb Implemented mana. Also updated HEADS, as ESS had lots of changes for EntityResources so this can work. 2020-03-11 16:38:01 +01:00
2931751a05 HEAD update got left out from previous commit. 2020-03-10 15:40:17 +01:00
c9ffc5a821 Added 2 spells to Naturalist, implemented range, and started implementing mana. 2020-03-10 15:33:48 +01:00
cb6faf1120 Updated everything to get the improvements from ESS (spell scailng became a project wide setting.) Spell scaling is now off. Added back in ranks, as in the long run ranks will work better. 2020-03-10 13:30:40 +01:00
704aa85e93 This is part of the debug code aswell. 2020-03-10 12:16:41 +01:00
2717880233 text code for the mesh simplifier. It is commented out. 2020-03-10 10:59:16 +01:00
f4cfd4f897 Update everything to the latest, to grab the voxelman changes, as it got a lot faster, and not the TransvoxelMesher optimizes it's meshes, which usually means around 500 less vertex per chunk. Disabled threading for now. 2020-03-09 00:22:54 +01:00
3280ed1eca Added in fast quadratic simplifier again, as I realized that it will work on the terrarin meshes after a remove doubles pass. Also it should be able to run on characters aswell. (After it gets fixed). 2020-03-08 00:02:28 +01:00
ce8290329b Update Voxelman to the latest to grab the improvements. 2020-03-06 21:32:52 +01:00
9cab73125e Forgot to change it for the networked player scene. 2020-03-05 10:30:44 +01:00
e7b2014bee Reduce mob nameplate range to 50 meters. 2020-03-05 10:29:58 +01:00
2bb497f1d9 Grab the latest Voxelman for the VoxelMesher improvements. 2020-03-04 23:38:45 +01:00
afac386180 Only disable build step limit when not in editor. ALso update Voxelman to the latest to grab a fix. 2020-03-04 21:02:02 +01:00
fc46791887 Smaller improvements for the initial world generation. 2020-03-04 19:47:31 +01:00
3081388a79 Actual contents of f2ac08f7. Not sure how I managed to mess up like this. 2020-03-04 18:47:20 +01:00
08e66baac0 Merge remote-tracking branch 'origin/master' 2020-03-04 18:43:37 +01:00
f2ac08f7bc Now mobs actually won't move/fall when outside of the loaded and meshed area. Fix to mob spawning coordinates in simple biome. Also update Voxelman to grab the is_position_walkable fix. 2020-03-04 18:42:49 +01:00
c0f0022d75 Implement infinite world generation, also work on making mobs freeze until the chunk they are in is generated. Updated modules to get the changes from Voxelman. 2020-03-04 16:38:18 +01:00
0258425ef3 Update everything to get the latest Voxelman. Removed PropTool addon, as it's now it's in Voxelman by default. Ignore the temporary folder. 2020-02-29 16:52:00 +01:00
f4da6f0dd4 Now the windows are properly togglable. 2020-02-27 12:27:55 +01:00
67d412abfb Update to the latest ESS, to get bugfixes, and the getter style upgrade. 2020-02-26 21:22:30 +01:00
89eb0940fd Update ESS to get the LootDataBase changes. 2020-02-26 21:07:28 +01:00
73f2cfb31f Update to the latest ESS, to get the description/translation api changes. 2020-02-26 17:26:07 +01:00
ccbeb50da9 Update HEADS to grab the small api improvement from Voxelman. 2020-02-26 12:24:41 +01:00
69666f37c6 Fix editor freeze on loading saved chunks. 2020-02-26 12:19:55 +01:00
08e19a9011 Updated CharacterSkeleton to CharacterSkeleton3D in ess_data.json. 2020-02-26 12:05:28 +01:00
84668b4153 Grab the latest Voxelman, and small amounts of test code. 2020-02-26 01:16:19 +01:00
3e68b820b5 Commented out the terrarin mesh build phase for now, the c++ version is ok if I'm not experimenting. 2020-02-26 01:14:42 +01:00
a4aecfb9cd Actionbar now supports items aswell. 2020-02-25 15:04:40 +01:00