Commit Graph

417 Commits

Author SHA1 Message Date
eea2e76702 Updated the mesh data resource module. MeshDataResource now properly emits changed events, and MeshDataInstance will respond to it aswell. 2021-12-29 00:47:54 +01:00
1c35594d67 Updated the engine. 2021-12-29 00:24:41 +01:00
18b9a02e31 Updated the engine. 2021-12-19 13:19:12 +01:00
19820f1522 Updated the engine to the latest. 2021-11-17 14:06:29 +01:00
cbca005d6d Updated the engine to the latest. (Just merged upstream changes into it.) 2021-10-31 12:57:16 +01:00
547197e78f Improved the threading logic of MMMaterial's render by quite a bit. Also updated ThreadPool to get the new cleanups / fixes / api improvements required. 2021-10-31 12:37:51 +01:00
8ef1215bf4 Updated the engine. 2021-10-06 02:24:05 +02:00
2ab52ea5c8 Updated the engine. 2021-09-30 21:31:16 +02:00
ecef04d52e Updated the engine. I merged in all upstream changes. 2021-09-29 12:18:54 +02:00
04bc717331 Updated the mesh_utils module. It got uv unwrapping support. 2021-09-29 11:25:00 +02:00
cdee4cb3fa Updated the engine. Now the skeleton editor actually works. 2021-09-26 17:20:03 +02:00
c65c809084 Updated the engine and modules. 2021-09-25 23:41:14 +02:00
6062255177 Updated the engine to the latest. Also removed "as" casts after get_node_or_null-s, as now when they return null you get an error. 2021-09-22 00:11:19 +02:00
1ec78bd663 Updated the ess module. It only got a special case compile fix. 2021-09-21 12:27:15 +02:00
23d697c13a Updated the engine. 2021-09-14 11:23:45 +02:00
32baaaa696 Updated the mesh data resource module. I removed the xatlas test code from it. 2021-09-14 11:22:22 +02:00
8e0e86ef39 Work on the mesh data resource editor plugin. Also updated the mesh data resource module to the latest. 2021-09-13 18:47:56 +02:00
008c3048d5 Updated the engine. 2021-09-11 16:07:04 +02:00
9f1183966e Updated the engine again. 2021-09-06 19:04:50 +02:00
134daf47c6 Updated the engine. 2021-09-06 18:33:40 +02:00
9ba79d9dc4 More work on fixing networking. Also updated ESS to get the fixes from it too. 2021-08-31 00:40:45 +02:00
288eaabe18 Updated ESS to get the Entity controller property rework. 2021-08-30 20:18:29 +02:00
7e420f538d Updated ESS to get a small property hint fix for EntityCreateInfo. 2021-08-30 00:35:10 +02:00
51f0f08d08 Updated the entity spell system module to get an improvement to ORPC, and the entity controller setter. The props module and mesh data instance also got updated, they only had a compile fix for 3.3. 2021-08-29 21:39:06 +02:00
01cf5ae03b Updated the props module. I fixed mesh builds in PropInstanceMerger when threading is disabled, and the build time is long enough so that it needs multiple frames. 2021-08-28 11:31:15 +02:00
0c85195cd1 Updated the engine. 2021-08-28 00:57:16 +02:00
d4cb1684ca Updated Terraman to get the new chunk_added and chunk_removed signals. 2021-08-28 00:28:05 +02:00
5dc0ed2daf Updated terraman. So now the world can be deactivated. 2021-08-28 00:08:41 +02:00
d6ba00be37 Updated the engine. 2021-08-27 19:29:45 +02:00
d96dbd078f Updated the props module to get the fix for PropInstanceMerger when the prop only has TiledWalls. 2021-08-27 19:28:55 +02:00
a74fdac778 Updated the props module so copy_from will also copy over the is_room and room_points properties. 2021-08-26 20:53:16 +02:00
bb6109e1f7 Updated the engine. 2021-08-26 12:11:02 +02:00
44a2507f4c Updated the ess module to get material cache support. Also updated the props module to get a small improvement to material cache initialization. 2021-08-26 00:14:45 +02:00
5dafcde663 Updated the props module. I added collision layer and mask properties to PropInstance and TiledWall. 2021-08-25 22:55:52 +02:00
c9202cf325 Updated the props module to get the collision shape fix for PropinstanceMerger. 2021-08-25 20:39:03 +02:00
022ba329b2 Update the props module to get a crash fix. 2021-08-25 17:25:37 +02:00
98d212dfb8 Updated the engine aswell. 2021-08-25 01:26:47 +02:00
d4442db6fd updated the props module. I fixed a race condition when spawning lots of PropInstanceMergers for the first time. 2021-08-25 01:21:38 +02:00
3af4845a7a Updated the engine. 2021-08-22 00:28:14 +02:00
7b79378c11 Updated the props module to get collision support for prop based TiledWalls. 2021-08-18 21:20:08 +02:00
efd0a54d8c Updated the props module again to get TiledWall prop serialization support, and PropInstance and propInstanceMerger support. Now PropInstanceMerger will also properly merge the texture in a different thread. 2021-08-18 19:02:25 +02:00
82c9c627b7 Updated the engine, and the props module to get the TiledWall. 2021-08-18 17:44:56 +02:00
aedf100cee Update the props module. Now portals are saved into props aswell. 2021-08-14 19:02:55 +02:00
93d455909c Updated the props module and the engine. The props module will now build a bit more optimized hulls for the rooms. 2021-08-14 18:39:16 +02:00
8ed08c7852 Updated the mesh_data_resource module. Set the default portal culling mode for MeshDataInsances to PORTAL_MODE_GLOBAL. This disables portal culling for them by default. This change will be reverted once the portal culling system will be able to handle custom GeometryInstances, or I figure out a temporary workaround. 2021-08-14 17:01:37 +02:00
e7c5c01941 Updated the mesh_data_resource module. Now MeshDataInstance is inherited from VisualInstance. Also updated the mesh_utils module. Fixed 2 issues with remove_doubles and remove_doubles_interpolate_normals. And updated the props module. Added a new tool to generate the convex hull for rooms (even if they are in a scene on their own. For example to serialize them into props.). Also work on PropData's support for portals. 2021-08-14 14:41:42 +02:00
883c69d9fb Updated the engine. 2021-08-14 14:36:50 +02:00
db225630cc Update the props module and the mesh data resource module so both MeshDataInstance and PropInstanceMerger can be moved even with moving their parents. 2021-08-12 20:26:45 +02:00
e2ace10105 Update the props module again to grab a small optimization. 2021-08-12 19:31:09 +02:00
5528d485b9 Update the props module again. Now auto lods will properly be turned off when there are no or only one mesh is in PropInstanceMerger. 2021-08-12 19:25:14 +02:00
9173d84c40 Also update the engine. 2021-08-12 18:51:46 +02:00
583fadae70 Updated the props module to get the automatic lod change support to PropInstanceMerger. 2021-08-12 18:47:07 +02:00
70a1ebef4c Updated the props module. Now when the scene to prop conversion tool re-converts props the editor will pick up the changes without a restart. 2021-08-11 20:36:24 +02:00
60e7d4af78 Updated the props module, I reimplemented vertex color lights + rao for PropInstanceMerger. Also updated mesh_utils, MeshMerger did not use vector write proxies. 2021-08-11 19:20:26 +02:00
9386627682 Updated the engine. 2021-08-11 19:16:48 +02:00
ab78c3287a Updated the props module to get the new working version of PropInstanceMerger. Updated the mesh_data_resource module to get the MeshDataInstance rework. Updated mesh_utils module now it makes sure to not set zero length arrays/vectors into the built mesh arrays. And updated terraman, I fixed an inefficiency in the mesher. 2021-08-10 19:09:24 +02:00
a6eba13afa Updated the engine. 2021-08-10 19:04:05 +02:00
c16bb42ea1 Updated the props module to get the PropCache singleton rework. Set up the project settings for it. 2021-08-09 22:13:18 +02:00
0fa7176c83 Updated the engine. 2021-08-09 22:05:32 +02:00
fae48b30cf Updated Terraman to get the new prop texture merging/caching support and texture packer as I added const and const references to it's api wherever possible. 2021-08-08 14:11:14 +02:00
307a1b5cfe Updated the engine. 2021-08-08 10:11:29 +02:00
c5a663465f Update Terraman to get a fix for missing prop meshes when none of the prop meshes in a chunk were fully enclosed. 2021-08-07 15:17:36 +02:00
7476d08ed2 Updated Terraman (and the engine) to get JobSteps support for PropJob. This also fixes the error spam during mesh generation. 2021-08-07 13:56:24 +02:00
20875c756e Updated terraman (and the engine) to the latest. This fixes the prop based tree mesh generation. There is an error spam in console that will be fixed soon. 2021-08-07 11:51:30 +02:00
b44353fa35 Updated the engine. 2021-08-07 09:46:15 +02:00
4827348c25 Updated the engine. 2021-08-05 23:35:27 +02:00
bf40b5c12f Updated ess to the latest. Replaced the range checks with the newly added helper calls. 2021-08-05 23:01:31 +02:00
fd42c5e8e6 Also updated the engine. 2021-08-03 01:27:20 +02:00
0b0162282d Update terraman to the latest to get the per chunk material support. 2021-08-03 01:11:58 +02:00
a80f2a7591 Updated the engine to the latest. 2021-08-01 15:26:39 +02:00
e34e005890 Update the engine tot he latest. 2021-07-26 09:59:46 +02:00
acd50b329e Update the mesh data resource module to get the android release build fix. 2021-07-20 23:25:57 +02:00
753825d44a Updated modules and the engine. 2021-07-20 22:29:45 +02:00
8531e25918 Updated the engine. 2021-07-20 21:17:28 +02:00
8aa89457e4 Update mesh data resource to the latest to get the new mesh optimization settings. Reimported the character's meshes with the remove doubles interpolate normals setting. This reduced the character's vertex count from 1850 to 617 without any visual change. 2021-07-19 18:56:59 +02:00
8f60d2a87e Updated the engine and modules. Had to add a new class to the broken seals module to be able to call 2 protected functions in MeshInstance , to have gpu skinning for my merged characters again. Not yet sure whether it's a regression or not. 2021-07-19 15:47:47 +02:00
364d181e35 Update the engine and modules to get the PropInstance improvements / implementation. 2021-04-27 18:04:16 +02:00
7c99802509 Update Terraman to get the android chunk generation fix. 2021-04-21 12:05:09 +02:00
b57ba9e670 Update Terraman to get the lod seam fixes. 2021-04-21 10:42:36 +02:00
0b08eed6f4 Updated Terraman to the latest, as I fixed UV tiling for the terrarin mesher. 2021-04-19 22:52:31 +02:00
7e272029d1 Updated WorldGenerator to the latest. I removed Dungeon, DungeonRoom adn DungeonCorridor, and added a Building class (it's a cleaned up version of Dungeon right now, it will work differently later.). 2021-04-19 22:30:51 +02:00
a3634380ed Updated Terraman and added the new chunk_lod_first_falloff parameter to the ingame settings. 2021-04-19 18:39:43 +02:00
b20303a24e Re-enable lods. The simple lod seams still need work. Also updated Terraman for a the fixes. 2021-04-19 18:19:19 +02:00
fecae6cf59 Udpate the modules. Mostly compile fixes without voxelman, and copyright header updates to 2021. 2021-04-19 10:18:45 +02:00
3e07631361 Now the planet generator uses Terraman. Also updated the modules, as I fixed a vmethod. 2021-04-18 23:56:44 +02:00
a4e54f048a Updated the modules. I added lots of getters and setters to WorldGenerator. 2021-04-18 23:16:33 +02:00
ccb6070bd8 Updated Terraman to get the lighting generation fixes, and crash fixes. 2021-04-18 19:38:17 +02:00
e16aa1c73f Updated terraman to the latest. 2021-04-17 19:31:23 +02:00
9e9a0e62c0 The level generator will now get noise values in world coordinates. Also updated Terraman. 2021-04-17 19:21:48 +02:00
1dac12d28e Updated terraman. Now it uses JobSteps. 2021-04-17 19:07:35 +02:00
02548015ea Updated the engine and modules. TerraMesherBlocky now only supports having one mesher and one liquid mesher. 2021-04-17 16:03:14 +02:00
13fff7b64c Updated the modules, and added a few test scripts/scenes for terraman. 2021-04-17 00:45:08 +02:00
b921802e06 Udpate the engine and modules. I think I had the old initial commit saved for terraman. 2021-04-16 12:58:35 +02:00
64771dbf65 Use the new 3.x branch for the engine. 2021-04-15 12:11:19 +02:00
69522f83d2 Add the new terraman module (does nothing atm). Also update all modules and the engine. 2021-04-15 11:53:17 +02:00
4969837305 Also update the engine. 2021-03-23 12:36:10 +01:00
ef7cfe48f3 Update mesh_data_resource module to the latest. I fixed a few usability issues with MeshDataInstance, and some potential crashes. 2021-03-23 11:23:36 +01:00
2e2ebee35a Updated the engine. 2021-02-24 18:16:06 +01:00
d41329e43f Update the engine and modules. (ESS had a crash fix) 2021-02-21 19:55:22 +01:00
70654ec3d2 Updated the engine, and modules (ThreadPool had a compile fix after a few changes in the 3.2 branch.). Also now plugins are handled a bit differently, so committed project.godot aswell. 2021-02-20 22:47:13 +01:00