|
205abe67a7
|
Fully implemented lod. Lod level 1 just drops the uv2 channel, lod level 2 merges together the meshes, lod level 3 drops the uv channel by sampling the textures into vertex color. Updated HEADS to grab a voxelman change. Also temporarily disabled threaded chunk builds because I introduced (or made manifest) a crash.
|
2020-03-30 01:22:25 +02:00 |
|
|
ae0d64a069
|
Few small fixes/cleanups. Also updated heads to get an uninitialized variable fix from ESS. This fixed player spawning issues.
|
2020-03-12 13:50:14 +01:00 |
|
|
afac386180
|
Only disable build step limit when not in editor. ALso update Voxelman to the latest to grab a fix.
|
2020-03-04 21:02:02 +01:00 |
|
|
fc46791887
|
Smaller improvements for the initial world generation.
|
2020-03-04 19:47:31 +01:00 |
|
|
f2ac08f7bc
|
Now mobs actually won't move/fall when outside of the loaded and meshed area. Fix to mob spawning coordinates in simple biome. Also update Voxelman to grab the is_position_walkable fix.
|
2020-03-04 18:42:49 +01:00 |
|
|
69666f37c6
|
Fix editor freeze on loading saved chunks.
|
2020-02-26 12:19:55 +01:00 |
|
|
84668b4153
|
Grab the latest Voxelman, and small amounts of test code.
|
2020-02-26 01:16:19 +01:00 |
|
|
c77dfd8350
|
Removed a few more now unused classes, and reorganized the Voxelman folder.
|
2020-02-13 14:06:56 +01:00 |
|