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9bd9eaaeb8
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Added the new Props module. Also updated everything.
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2020-04-03 12:09:21 +02:00 |
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74459bec3f
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Merge branch 'master' of github.com:Relintai/broken_seals
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2020-03-28 11:49:20 +01:00 |
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d9269d2f84
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Added the new gles2 batch rendering pr by lawnjelly as a patch.
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2020-03-28 11:49:03 +01:00 |
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9d666ebe5b
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Properly escape 2 windows paths.
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2020-03-26 18:31:28 +01:00 |
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468284fc60
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Added a use llvm option to the setup/build script.
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2020-03-24 19:05:53 +01:00 |
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0a46eab184
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Windows support for the build and setup script.
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2020-03-24 16:58:37 +01:00 |
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3280ed1eca
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Added in fast quadratic simplifier again, as I realized that it will work on the terrarin meshes after a remove doubles pass. Also it should be able to run on characters aswell. (After it gets fixed).
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2020-03-08 00:02:28 +01:00 |
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0258425ef3
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Update everything to get the latest Voxelman. Removed PropTool addon, as it's now it's in Voxelman by default. Ignore the temporary folder.
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2020-02-29 16:52:00 +01:00 |
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2321f2630e
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Removed the fast quadratic mesh simplifier module, because as it turns out, it won't work with the kind of meshes this project has.
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2020-02-21 17:57:00 +01:00 |
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199822c045
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Fix typo in the setup script.
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2020-02-14 21:41:22 +01:00 |
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09f66ef438
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Moved the vscode files under a new tools folder. Added a compilation db patch (it's one of godot's pull requests), the setup script can apply it via running scons p . Added a test makefile to call scons.
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2020-02-12 01:23:12 +01:00 |
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b37e921f6a
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Fix a few errors in the new script.
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2020-02-11 17:45:58 +01:00 |
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9401acf564
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The setup script will now default to the 3.2 godot branch, and can use master with adding an m parameter like scons m , or for updating heads scons a=um .
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2020-02-11 17:06:06 +01:00 |
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3044cb8275
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Update the license for 2020.
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2020-01-31 20:01:34 +01:00 |
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054dc382ea
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Moved the mesh simplifier into an another repository from voxelman, added that as a dependency, and updated HEADS.
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2020-01-31 16:38:33 +01:00 |
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4ca69552c4
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Added my new Procedural Animations as a dependency. Also full HEADS update. And fixed a smaller gdscript error.
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2020-01-24 16:30:52 +01:00 |
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f84577b244
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HEADS update. Added shared module target builds to the build script. Also fixed the editor launch script to launch the editor properly with shared modules.
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2020-01-19 01:14:09 +01:00 |
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dd3fe2e690
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Added android, and javascript build targets to my setup script. Also started with the ios one.
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2020-01-07 15:59:39 +01:00 |
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43e5ffd084
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fix typo in the setup script. Also update heads.
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2020-01-06 22:37:24 +01:00 |
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c4c5d9fe82
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Added an easy build option for the setup script. Also changed the contrast a bit.
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2020-01-06 16:59:54 +01:00 |
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f0a85e99ef
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Update everything.
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2019-12-22 22:14:58 +01:00 |
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e9515bef2c
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Changed the license to MIT.
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2019-12-22 19:20:38 +01:00 |
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8a9152c59c
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Fix the setup script for osx.
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2019-12-14 00:03:29 +01:00 |
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52ad92047a
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Fix the setup script, now it will properly set up get repository heads.
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2019-12-03 19:30:12 +01:00 |
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015e96c123
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Fix typo.
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2019-12-01 23:38:22 +01:00 |
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11b1403e3f
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Added the ability to use ssh repositories.
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2019-12-01 23:32:36 +01:00 |
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eebf28b8ef
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Fix update in the setup script for other actions than all.
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2019-11-25 12:11:41 +01:00 |
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3113c03020
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Fix target folder issue with the new engine setup script.
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2019-11-24 17:00:16 +01:00 |
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d7f9dd5dc4
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The previous commit was not meant to be pushed up yet.
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2019-11-24 13:02:34 +01:00 |
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dae31fd4be
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Added godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures.git), as a third-party addon.
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2019-11-24 12:54:23 +01:00 |
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5216dfabef
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Added a new scons based engine setup script.
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2019-11-24 01:05:25 +01:00 |
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