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c6429124fb
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Update the WorldGenerator module to get the instance() helpers.
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2020-07-17 20:54:49 +02:00 |
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be6ebf48f3
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Update ESS to get the aura damage calculation update.
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2020-07-17 19:29:24 +02:00 |
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1c4c3a5d55
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Comment out the code that was implementing spell scaling in Aura. Also update ESS so auras continue to deal damage/heal even if the original caster's node is not available anymore.
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2020-07-16 16:07:30 +02:00 |
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7b28a3e17d
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Update ESS to the latest to grab a crash fix. It seems like this fixes the crash I was having on scene loading.
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2020-07-14 14:32:17 +02:00 |
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b376d74dbf
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Update ESS to get the spell learning fix.
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2020-07-10 21:23:00 +02:00 |
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19b158c877
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Update ESS to get the XPData rework.
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2020-07-10 17:18:03 +02:00 |
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255f35e381
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Actually commit HEADS.
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2020-07-10 15:25:45 +02:00 |
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149d7f4bb2
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Update WorldGenerator to the latest.
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2020-07-10 02:40:12 +02:00 |
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eb8db088c1
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Update ESS to fix healthbars.
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2020-07-09 11:42:09 +02:00 |
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ea4514374b
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Update ESS, to get a bugfix.
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2020-07-09 00:41:59 +02:00 |
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94a90d989c
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Update the engine and Voxelman to grab the prop related changes.
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2020-07-07 18:40:24 +02:00 |
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1a35955b55
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Update HEADS to get the new Prop related changes.
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2020-07-06 22:30:17 +02:00 |
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1f52100aaa
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Update Voxelman, and the engine to the latest and work on getting props to work again. Also brought back the test props.
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2020-06-23 20:58:14 +02:00 |
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202b78d67d
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Update modules, and the engine, because I brought back the old Props implementation to Voxelman.
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2020-06-23 01:21:41 +02:00 |
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e2ff5327df
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Update ESS.
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2020-06-21 00:18:49 +02:00 |
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72802e73dc
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Update all modules. They mostly had classref and doc related changes.
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2020-06-20 23:40:59 +02:00 |
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72730ad312
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Update ESS so ItemInstances are able to serialize their stat modifiers as properties properly.
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2020-06-20 21:05:47 +02:00 |
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5d74d42623
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Actually commit HEADS.
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2020-06-20 16:15:40 +02:00 |
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b9c7767b98
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Update ESS to get the new crash related commits. Also update the engine.
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2020-06-18 22:46:24 +02:00 |
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6626b8ed38
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Initial weapon sheathing support. ALso updated ESS to get a few new constants.
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2020-06-16 18:44:42 +02:00 |
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7e7dc3b43e
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Update ESS to get the Attachment ModelVisualEntry implementation/changes.
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2020-06-16 15:55:01 +02:00 |
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2e1f1a1e84
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Grab the CharacterSkeletonPoints enum removal change from ESS.
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2020-06-16 13:53:12 +02:00 |
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e9253466ef
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Update ESS again, so CharacterSkeleton3D also uses the enums from the project settings for it's model entries.
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2020-06-16 13:47:10 +02:00 |
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3f132e4828
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Update ESS to the latest to get CharacterSkeleton3D's attach point rework.
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2020-06-16 13:40:16 +02:00 |
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2d46c1bb10
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Update ESS, so CharacterSkeleton uses the bone id in VisualEntry properly. Remove the null entries from the test character visuals. Also fix left upper arm.
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2020-06-16 11:42:10 +02:00 |
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e1219b26f1
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Update the engine, and ESS to get the Entity property update.
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2020-06-15 14:59:30 +02:00 |
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7d207f2b56
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Update the engine and ESS to get the EntityAI and EntityData api changes.
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2020-06-15 11:24:28 +02:00 |
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d0586063d1
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Update the engine, and ESS, to get the Cooldown and CategoryCooldown removal change.
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2020-06-13 21:53:10 +02:00 |
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0a3ddf1162
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Update the procedural animations module to get the change signal emit fix.
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2020-06-12 22:16:43 +02:00 |
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2dfba2bc97
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Update Voxelman to the latest to get the mesher changes.
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2020-06-12 19:55:37 +02:00 |
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9dd721fb3c
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Update ESS to get the SpeciesModelData rework.
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2020-06-12 15:28:48 +02:00 |
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ece008db5c
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Update the engine and the modules while I'm at it, the modules only had mostly readme changes.
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2020-06-12 10:36:59 +02:00 |
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ea6daeb5d4
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Update ESS to get the aura trigger and stat attribute reworks.
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2020-06-06 17:01:08 +02:00 |
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bb56fb05c5
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Update ESS tot he latest to get the getter/setter renames. Also fix an unrelated error.
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2020-06-05 19:45:42 +02:00 |
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70b1b4badd
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Update ESS to get the TalentRowData changes. Also updated the engine.
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2020-06-05 18:05:54 +02:00 |
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662055e4bf
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Fix skeleton mesh generation in single threaded mode. Also update ThreadPool to get the it's single thread mode fixes.
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2020-05-30 23:23:38 +02:00 |
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e2869c7b89
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CharacterSkeleton now uses the ThreadPool module to generate meshes. Also updated MeshTools to get the 2 functions I added to the singleton.
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2020-05-30 19:25:32 +02:00 |
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8f71e087e7
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Update mesh utils to get the MeshMerger, and the engine. The CharacterSkeletonGD now uses it.
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2020-05-30 14:04:37 +02:00 |
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7bd29dcf83
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Added my new thread pool module.
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2020-05-24 21:19:20 +02:00 |
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d4ccb9d743
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Update Voxelman and the BS module, because ported the biome generation code to c++. Also now the voxel world only updates lods manually with gdscript.
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2020-05-23 22:09:19 +02:00 |
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bd7104d150
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Added my new Broken Seals module.
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2020-05-23 20:31:00 +02:00 |
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44f1ce9d39
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Replaced my fast quadratic mesh simplifier module with the new mesh_utils one. This one will contain all of the mesh merging/simplification stuff in a centralized manner (with a singleton).
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2020-05-23 20:19:04 +02:00 |
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7efb64e562
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Update Voxelman to get the compatibility rework.
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2020-05-23 10:39:11 +02:00 |
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9ef45fd8ad
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update HEADS, to get the new ESS.
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2020-05-22 21:01:56 +02:00 |
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9bece84377
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Update ESS to get customizable texture layers.
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2020-05-22 17:30:05 +02:00 |
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ce23b724c9
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Update ESS, to get the ModelVisualEntry rework.
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2020-05-21 15:42:22 +02:00 |
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e1d24dc838
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Updated ESS to get the ModelVisual, and ModelVisualEntry changes.
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2020-05-20 22:14:56 +02:00 |
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794820e08c
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Update ESS.
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2020-05-20 20:41:26 +02:00 |
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2302657002
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Update ESS, to get the ItemVisual to ModelVisual rename.
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2020-05-19 21:10:07 +02:00 |
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94b76f5635
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Update HEADS to get the new customizable EquipSlots from ESS, and to get a bugfix from Voxelman.
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2020-05-19 18:59:30 +02:00 |
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