|
0e453670ff
|
Now the TurnPanel and TouchPad's size is a lot smaller, this makes tap targeting a lot simpler, and more intuitive. (Eventually I will probably go back to the original plan, revert the size but add clickthrough support.)
|
2020-03-25 00:53:53 +01:00 |
|
|
468284fc60
|
Added a use llvm option to the setup/build script.
|
2020-03-24 19:05:53 +01:00 |
|
|
fb36237635
|
Update HEAD to get the multithreading-related fixes from Voxelman.
|
2020-03-24 19:02:27 +01:00 |
|
|
f1bd772b76
|
Fix CharacterEntry's toggle mode.
|
2020-03-24 17:44:02 +01:00 |
|
|
0f35523183
|
Removed one more unneeded script.
|
2020-03-24 17:01:29 +01:00 |
|
|
e0b706bb72
|
Removed the now unneeded winows build scripts.
|
2020-03-24 17:00:11 +01:00 |
|
|
92b6f03828
|
Update everything to get the new msvc-related fixes.
|
2020-03-24 16:59:23 +01:00 |
|
|
0a46eab184
|
Windows support for the build and setup script.
|
2020-03-24 16:58:37 +01:00 |
|
|
6c4a808baa
|
Now the character's button in the menu will be selected by default. (Its still a button for now.)
|
2020-03-24 02:22:01 +01:00 |
|
|
e92890c61f
|
Experimental automatic load, and renamed a few buttons.
|
2020-03-24 00:56:19 +01:00 |
|
|
832043c49e
|
Reworked the menu a bit as an experiment, now a player can only have one character active at a time. (It is really hacky for now, it will show more characters if manually added.)
|
2020-03-23 22:23:12 +01:00 |
|
|
eaa90467aa
|
Udpate EDD to get the trainer data update, and the binding fixes.
|
2020-03-20 19:22:04 +01:00 |
|
|
55c5791991
|
Now the spell book can hide not learned class spells.
|
2020-03-20 15:06:29 +01:00 |
|
|
a8868d81dc
|
Rename retire to renounce.
|
2020-03-20 14:48:29 +01:00 |
|
|
fa5b987d0d
|
Update ESS to get the automatic save fix for ProfileManager, and turn it on.
|
2020-03-20 14:47:11 +01:00 |
|
|
e02dbe69a7
|
Implemented profile based class levelling. Update HEADS to grab the changes from the ESS side.
|
2020-03-20 03:32:44 +01:00 |
|
|
78180afff0
|
Improved the character selection and creation menu a bit by giving more info. Also fixed a bug.
|
2020-03-19 21:15:07 +01:00 |
|
|
a40af5d0aa
|
Update HEADS to grab the ProfileManager change from ESS.
|
2020-03-19 20:31:10 +01:00 |
|
|
5f4a055a6e
|
Experimented with the sky color. Also update HEADS to grab the VoxelStructure changes.
|
2020-03-19 13:11:43 +01:00 |
|
|
abd0e00056
|
Increased the world's voxel scale to 3 (again).
|
2020-03-19 01:36:21 +01:00 |
|
|
8106222585
|
Now the actionbars are profile-based. Also an update ESS to get the ProfileManager, and the levelling changes.
|
2020-03-18 03:08:37 +01:00 |
|
|
0c99bd0d35
|
Update HEADS, and remove the code that got ported to Voxelman.
|
2020-03-15 19:36:35 +01:00 |
|
|
16d4c9ae2e
|
Update to the latest Voxelman, to get the VoxelChunk->VoxelChunk,VoxelChunkDefault refactor.
|
2020-03-12 23:26:19 +01:00 |
|
|
ae0d64a069
|
Few small fixes/cleanups. Also updated heads to get an uninitialized variable fix from ESS. This fixed player spawning issues.
|
2020-03-12 13:50:14 +01:00 |
|
|
c00ae9b9bb
|
Implemented mana. Also updated HEADS, as ESS had lots of changes for EntityResources so this can work.
|
2020-03-11 16:38:01 +01:00 |
|
|
2931751a05
|
HEAD update got left out from previous commit.
|
2020-03-10 15:40:17 +01:00 |
|
|
c9ffc5a821
|
Added 2 spells to Naturalist, implemented range, and started implementing mana.
|
2020-03-10 15:33:48 +01:00 |
|
|
cb6faf1120
|
Updated everything to get the improvements from ESS (spell scailng became a project wide setting.) Spell scaling is now off. Added back in ranks, as in the long run ranks will work better.
|
2020-03-10 13:30:40 +01:00 |
|
|
704aa85e93
|
This is part of the debug code aswell.
|
2020-03-10 12:16:41 +01:00 |
|
|
2717880233
|
text code for the mesh simplifier. It is commented out.
|
2020-03-10 10:59:16 +01:00 |
|
|
f4cfd4f897
|
Update everything to the latest, to grab the voxelman changes, as it got a lot faster, and not the TransvoxelMesher optimizes it's meshes, which usually means around 500 less vertex per chunk. Disabled threading for now.
|
2020-03-09 00:22:54 +01:00 |
|
|
3280ed1eca
|
Added in fast quadratic simplifier again, as I realized that it will work on the terrarin meshes after a remove doubles pass. Also it should be able to run on characters aswell. (After it gets fixed).
|
2020-03-08 00:02:28 +01:00 |
|
|
ce8290329b
|
Update Voxelman to the latest to grab the improvements.
|
2020-03-06 21:32:52 +01:00 |
|
|
9cab73125e
|
Forgot to change it for the networked player scene.
|
2020-03-05 10:30:44 +01:00 |
|
|
e7b2014bee
|
Reduce mob nameplate range to 50 meters.
|
2020-03-05 10:29:58 +01:00 |
|
|
2bb497f1d9
|
Grab the latest Voxelman for the VoxelMesher improvements.
|
2020-03-04 23:38:45 +01:00 |
|
|
afac386180
|
Only disable build step limit when not in editor. ALso update Voxelman to the latest to grab a fix.
|
2020-03-04 21:02:02 +01:00 |
|
|
fc46791887
|
Smaller improvements for the initial world generation.
|
2020-03-04 19:47:31 +01:00 |
|
|
3081388a79
|
Actual contents of f2ac08f7 . Not sure how I managed to mess up like this.
|
2020-03-04 18:47:20 +01:00 |
|
|
08e66baac0
|
Merge remote-tracking branch 'origin/master'
|
2020-03-04 18:43:37 +01:00 |
|
|
f2ac08f7bc
|
Now mobs actually won't move/fall when outside of the loaded and meshed area. Fix to mob spawning coordinates in simple biome. Also update Voxelman to grab the is_position_walkable fix.
|
2020-03-04 18:42:49 +01:00 |
|
|
c0f0022d75
|
Implement infinite world generation, also work on making mobs freeze until the chunk they are in is generated. Updated modules to get the changes from Voxelman.
|
2020-03-04 16:38:18 +01:00 |
|
|
0258425ef3
|
Update everything to get the latest Voxelman. Removed PropTool addon, as it's now it's in Voxelman by default. Ignore the temporary folder.
|
2020-02-29 16:52:00 +01:00 |
|
|
f4da6f0dd4
|
Now the windows are properly togglable.
|
2020-02-27 12:27:55 +01:00 |
|
|
67d412abfb
|
Update to the latest ESS, to get bugfixes, and the getter style upgrade.
|
2020-02-26 21:22:30 +01:00 |
|
|
89eb0940fd
|
Update ESS to get the LootDataBase changes.
|
2020-02-26 21:07:28 +01:00 |
|
|
73f2cfb31f
|
Update to the latest ESS, to get the description/translation api changes.
|
2020-02-26 17:26:07 +01:00 |
|
|
ccbeb50da9
|
Update HEADS to grab the small api improvement from Voxelman.
|
2020-02-26 12:24:41 +01:00 |
|
|
69666f37c6
|
Fix editor freeze on loading saved chunks.
|
2020-02-26 12:19:55 +01:00 |
|
|
08e19a9011
|
Updated CharacterSkeleton to CharacterSkeleton3D in ess_data.json.
|
2020-02-26 12:05:28 +01:00 |
|