|
ff0c2f362c
|
Implemented different row scenes for the options menu, and exposed/implemented a few video-related options.
|
2019-12-25 01:36:34 +01:00 |
|
|
78458b2d91
|
Lots of work on the character model. Also now the character skeleton only have 1 levels of inheritance. (Armature.dae->model instead of armature.dae->armature.tscn->model). This fixes quite a few issues, but some changes were necessary to scripts.
|
2019-12-24 03:10:29 +01:00 |
|
|
2f39cde662
|
Removed the old voxel textures. Also cleaned up voxel libraries.
|
2019-12-23 22:53:51 +01:00 |
|
|
58f7b65e63
|
Work on the character model.
|
2019-12-18 20:52:38 +01:00 |
|
|
2eaecddfa8
|
Started reworking the current model's skeleton.
|
2019-12-17 23:16:10 +01:00 |
|
|
ab51e06585
|
Update HEADS, and fix errors.
|
2019-12-10 11:09:02 +01:00 |
|
|
0755ceb74d
|
Shadows are disabled again (for now), so it's easier to test on low end hardware, before I implement a setting for it.
|
2019-12-07 17:15:08 +01:00 |
|
|
3587693a99
|
Turns out my main monitor's color balance was set differently, changed the settings so the style would work with the proper defaults
|
2019-12-07 17:00:32 +01:00 |
|
|
ad8c9fb653
|
Work on the style.
|
2019-12-07 15:54:46 +01:00 |
|
|
ca8bdf9ce2
|
Now the characters and terrarin use the same material, and shader.
|
2019-12-03 15:22:45 +01:00 |
|
|
865d97018e
|
Found a better way to handle strafing. Also now animations are in place for both the left and right strafe.
|
2019-11-25 02:55:01 +01:00 |
|
|
71d16d8bfd
|
Work on player animations.
|
2019-11-24 16:05:25 +01:00 |
|
|
72d9502698
|
Data Part 3.
|
2019-11-20 13:59:32 +01:00 |
|