broken_seals/game/data/models
2019-12-03 15:22:45 +01:00
..
armature_model_orig_v2.tscn Now the characters and terrarin use the same material, and shader. 2019-12-03 15:22:45 +01:00
armature_old.blend Data Part 3. 2019-11-20 13:59:32 +01:00
armature.blend Found a better way to handle strafing. Also now animations are in place for both the left and right strafe. 2019-11-25 02:55:01 +01:00
armature.dae Found a better way to handle strafing. Also now animations are in place for both the left and right strafe. 2019-11-25 02:55:01 +01:00
armature.dae.import Data Part 3. 2019-11-20 13:59:32 +01:00
armature.tscn Data Part 3. 2019-11-20 13:59:32 +01:00
Material_003.material Data Part 3. 2019-11-20 13:59:32 +01:00
ttt.png Data Part 3. 2019-11-20 13:59:32 +01:00
ttt.png.import Data Part 3. 2019-11-20 13:59:32 +01:00