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02cc46c350
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Moved the human model.
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2022-02-12 18:50:03 +01:00 |
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e2869c7b89
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CharacterSkeleton now uses the ThreadPool module to generate meshes. Also updated MeshTools to get the 2 functions I added to the singleton.
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2020-05-30 19:25:32 +02:00 |
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6fe13fbaf3
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The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
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2020-05-17 16:28:31 +02:00 |
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6ef0a84fbe
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Renamed the data directory into modules.
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2020-04-26 13:36:10 +02:00 |
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2bbed83601
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Grouped character species related data into a new folder.
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2020-04-26 13:04:35 +02:00 |
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4b23a059ce
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Removed the Mob, Player and NetworkedPlayer scenes.
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2020-04-24 14:41:31 +02:00 |
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16ac08ea66
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Update all modules.
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2020-04-09 16:12:02 +02:00 |
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0f88eb8e80
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Update to the latest ess. (Spawning rework).
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2020-02-03 18:37:11 +01:00 |
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382749220c
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Update for the latest ESS.
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2020-01-02 23:02:45 +01:00 |
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907988a7d0
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More files.
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2019-11-20 14:05:35 +01:00 |
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