Commit Graph

44 Commits

Author SHA1 Message Date
80fe41009a Now the setup script will pull the right branch when updating the engine, this should fix git leaving lots of merge conflicts. 2020-06-18 11:35:05 +02:00
1d2a562804 Fix customizable exports on windows. 2020-06-12 10:46:38 +02:00
43b1385705 Implemented customizable build environment variables. 2020-06-12 10:35:20 +02:00
f76867cf16 Fix typo in the setup script. This fixes repository setups. 2020-06-10 12:42:04 +02:00
bf582640ef Readme.md cleanup part 1. 2020-06-10 10:44:18 +02:00
d27363175d Remove the compilation db patch, as it got merged into Godot a while ago. 2020-06-10 09:52:52 +02:00
988bd26d38 Fix the order of the links for the thread pool module. 2020-06-10 09:42:57 +02:00
7bd29dcf83 Added my new thread pool module. 2020-05-24 21:19:20 +02:00
bd7104d150 Added my new Broken Seals module. 2020-05-23 20:31:00 +02:00
44f1ce9d39 Replaced my fast quadratic mesh simplifier module with the new mesh_utils one. This one will contain all of the mesh merging/simplification stuff in a centralized manner (with a singleton). 2020-05-23 20:19:04 +02:00
9d1f4128f8 Removed ess_data as a dependency from the setup script, but added it into this repo and renamed it to module manager. 2020-04-26 15:47:21 +02:00
f0ade5e332 Removed the gles2 batching patch as its now in 3.2. 2020-04-18 02:58:41 +02:00
72f16bd603 Add -d command line option to git clean commands. 2020-04-09 15:15:22 +02:00
9bd9eaaeb8 Added the new Props module. Also updated everything. 2020-04-03 12:09:21 +02:00
74459bec3f Merge branch 'master' of github.com:Relintai/broken_seals 2020-03-28 11:49:20 +01:00
d9269d2f84 Added the new gles2 batch rendering pr by lawnjelly as a patch. 2020-03-28 11:49:03 +01:00
9d666ebe5b Properly escape 2 windows paths. 2020-03-26 18:31:28 +01:00
468284fc60 Added a use llvm option to the setup/build script. 2020-03-24 19:05:53 +01:00
0a46eab184 Windows support for the build and setup script. 2020-03-24 16:58:37 +01:00
3280ed1eca Added in fast quadratic simplifier again, as I realized that it will work on the terrarin meshes after a remove doubles pass. Also it should be able to run on characters aswell. (After it gets fixed). 2020-03-08 00:02:28 +01:00
0258425ef3 Update everything to get the latest Voxelman. Removed PropTool addon, as it's now it's in Voxelman by default. Ignore the temporary folder. 2020-02-29 16:52:00 +01:00
2321f2630e Removed the fast quadratic mesh simplifier module, because as it turns out, it won't work with the kind of meshes this project has. 2020-02-21 17:57:00 +01:00
199822c045 Fix typo in the setup script. 2020-02-14 21:41:22 +01:00
09f66ef438 Moved the vscode files under a new tools folder. Added a compilation db patch (it's one of godot's pull requests), the setup script can apply it via running scons p. Added a test makefile to call scons. 2020-02-12 01:23:12 +01:00
b37e921f6a Fix a few errors in the new script. 2020-02-11 17:45:58 +01:00
9401acf564 The setup script will now default to the 3.2 godot branch, and can use master with adding an m parameter like scons m, or for updating heads scons a=um. 2020-02-11 17:06:06 +01:00
3044cb8275 Update the license for 2020. 2020-01-31 20:01:34 +01:00
054dc382ea Moved the mesh simplifier into an another repository from voxelman, added that as a dependency, and updated HEADS. 2020-01-31 16:38:33 +01:00
4ca69552c4 Added my new Procedural Animations as a dependency. Also full HEADS update. And fixed a smaller gdscript error. 2020-01-24 16:30:52 +01:00
f84577b244 HEADS update. Added shared module target builds to the build script. Also fixed the editor launch script to launch the editor properly with shared modules. 2020-01-19 01:14:09 +01:00
dd3fe2e690 Added android, and javascript build targets to my setup script. Also started with the ios one. 2020-01-07 15:59:39 +01:00
43e5ffd084 fix typo in the setup script. Also update heads. 2020-01-06 22:37:24 +01:00
c4c5d9fe82 Added an easy build option for the setup script. Also changed the contrast a bit. 2020-01-06 16:59:54 +01:00
f0a85e99ef Update everything. 2019-12-22 22:14:58 +01:00
e9515bef2c Changed the license to MIT. 2019-12-22 19:20:38 +01:00
8a9152c59c Fix the setup script for osx. 2019-12-14 00:03:29 +01:00
52ad92047a Fix the setup script, now it will properly set up get repository heads. 2019-12-03 19:30:12 +01:00
015e96c123 Fix typo. 2019-12-01 23:38:22 +01:00
11b1403e3f Added the ability to use ssh repositories. 2019-12-01 23:32:36 +01:00
eebf28b8ef Fix update in the setup script for other actions than all. 2019-11-25 12:11:41 +01:00
3113c03020 Fix target folder issue with the new engine setup script. 2019-11-24 17:00:16 +01:00
d7f9dd5dc4 The previous commit was not meant to be pushed up yet. 2019-11-24 13:02:34 +01:00
dae31fd4be Added godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures.git), as a third-party addon. 2019-11-24 12:54:23 +01:00
5216dfabef Added a new scons based engine setup script. 2019-11-24 01:05:25 +01:00