|
066c43b48a
|
Started implementing lod for the world. The current idea is for Lod level 1 to not use uv2. For lod level 2+ the meshes will be combined and the texture mapping will be converted to only vertex colors, and these will be simplified. Also update the modules to get all the new features needed.
|
2020-03-29 21:30:40 +02:00 |
|
|
fa5b987d0d
|
Update ESS to get the automatic save fix for ProfileManager, and turn it on.
|
2020-03-20 14:47:11 +01:00 |
|
|
e02dbe69a7
|
Implemented profile based class levelling. Update HEADS to grab the changes from the ESS side.
|
2020-03-20 03:32:44 +01:00 |
|
|
8106222585
|
Now the actionbars are profile-based. Also an update ESS to get the ProfileManager, and the levelling changes.
|
2020-03-18 03:08:37 +01:00 |
|
|
16d4c9ae2e
|
Update to the latest Voxelman, to get the VoxelChunk->VoxelChunk,VoxelChunkDefault refactor.
|
2020-03-12 23:26:19 +01:00 |
|
|
c9ffc5a821
|
Added 2 spells to Naturalist, implemented range, and started implementing mana.
|
2020-03-10 15:33:48 +01:00 |
|
|
0258425ef3
|
Update everything to get the latest Voxelman. Removed PropTool addon, as it's now it's in Voxelman by default. Ignore the temporary folder.
|
2020-02-29 16:52:00 +01:00 |
|
|
b14866b143
|
Added GDQuest's steering framework.
|
2020-02-19 13:06:40 +01:00 |
|
|
7d66723e19
|
Added a new tool (LayeredTextureMaker). I'm hoping to simplify icon creation with it.
|
2020-02-17 17:55:34 +01:00 |
|
|
c77dfd8350
|
Removed a few more now unused classes, and reorganized the Voxelman folder.
|
2020-02-13 14:06:56 +01:00 |
|
|
7de251a0cf
|
Update HEADS to grab Voxelman with the transvoxel mesher port. Also removed a few experimental meshers.
|
2020-02-13 14:00:19 +01:00 |
|
|
0f88eb8e80
|
Update to the latest ess. (Spawning rework).
|
2020-02-03 18:37:11 +01:00 |
|
|
2e212083e1
|
Update to the latest ESS, and fix a few errors in the console.
|
2020-02-02 02:45:47 +01:00 |
|
|
5150dccf9e
|
Update to the latest ESS.
|
2020-02-01 15:44:22 +01:00 |
|
|
ae09b0194e
|
ESS update.
|
2020-02-01 11:20:05 +01:00 |
|
|
057d3d6acd
|
Added a few weapon models from OGA, to test the style with.
|
2020-01-19 02:43:55 +01:00 |
|
|
ff0c2f362c
|
Implemented different row scenes for the options menu, and exposed/implemented a few video-related options.
|
2019-12-25 01:36:34 +01:00 |
|
|
2eaecddfa8
|
Started reworking the current model's skeleton.
|
2019-12-17 23:16:10 +01:00 |
|
|
c75e309ab8
|
ESS update.
|
2019-12-12 19:01:10 +01:00 |
|
|
ab51e06585
|
Update HEADS, and fix errors.
|
2019-12-10 11:09:02 +01:00 |
|
|
582f2298f2
|
Actionbars are now using built in control functionality for layout. Also Vsync is on now.
|
2019-12-07 19:01:34 +01:00 |
|
|
c88e61ad65
|
ManaResource setup.
|
2019-12-01 01:18:19 +01:00 |
|
|
8fd696c71a
|
Update every module to the latest.
|
2019-11-27 11:22:04 +01:00 |
|
|
7ef7d66430
|
Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment).
|
2019-11-22 18:02:19 +01:00 |
|
|
da1d62ae12
|
Added some gorgeous icons from open game art. every folder contains a Readme.txt file crediting the author. I'll soon create a credits screen, where all of this info can be stored in a centralized matter. (Godot also requires this, I just haven't got around to do it yet).
|
2019-11-20 23:07:05 +01:00 |
|
|
907988a7d0
|
More files.
|
2019-11-20 14:05:35 +01:00 |
|