Commit Graph

12 Commits

Author SHA1 Message Date
Relintai b30a02f7b8 Moved movement handling code from Player.gd to a new gdscript that is on the player's body. Also update everything to the latest to grab the changes to ESS. 2020-04-24 00:49:51 +02:00
Relintai 0f88eb8e80 Update to the latest ess. (Spawning rework). 2020-02-03 18:37:11 +01:00
Relintai ae09b0194e ESS update. 2020-02-01 11:20:05 +01:00
Relintai 3044cb8275 Update the license for 2020. 2020-01-31 20:01:34 +01:00
Relintai 27979df911 Update HEADS, and small chaneg to player's script. 2020-01-25 22:12:45 +01:00
Relintai 382749220c Update for the latest ESS. 2020-01-02 23:02:45 +01:00
Relintai 6cc3f7dd04 Better style for the generated terrarin. Also removed the planet without the dungeon. ALso HEADS update. 2019-12-28 17:55:10 +01:00
Relintai 2d34cff90d Added a default level override variable to the Entities autoload. Fixed a few issues with applying stats on level up. And HEADS (ESS) update. 2019-12-02 19:19:49 +01:00
Relintai a9177a92e0 Added the MIT license text to all files, I previously marked as MIT. 2019-12-01 23:21:48 +01:00
Relintai 865d97018e Found a better way to handle strafing. Also now animations are in place for both the left and right strafe. 2019-11-25 02:55:01 +01:00
Relintai fe610dbc7d Changed the license for some of the files, because I forgot about them yesterday. Sometimes I implement functionality in them, and then port it to the entity spell system module. FYI I'll clean this header up a bit later, the MIT license refers to the same one as in the aforementioned module. This is also true for voxelman related classes. 2019-11-21 13:10:00 +01:00
Relintai 907988a7d0 More files. 2019-11-20 14:05:35 +01:00