9a50278b2b
Updated the engine. I backported more fixes / improvements to both the Skeleton Editor and animations.
2022-08-12 19:11:21 +02:00
ecb8f92dcc
Updated the engine.
...
- I backported the new animation setup from Godot4 (So animations don't depend anymore on the rest pose.) Migrated the old animations to the new system. The character has issues with it's arm meshes, that will be fixed later.
- Also ported some related improvements, like the sub gizmo support (still has some issues) (MeshDataresource Editor still needs to be updated to be usable properly again, as now handles aren't shown if something is deselected), ImmediateMesh, hashing Improvements, and the godot4's version of Skeleton Editor.
2022-08-11 22:42:40 +02:00
ada7cf03e7
Updated the engine. I added a templated WeakRef fot the c++ side.
2022-08-04 19:38:45 +02:00
5cbe477780
Updated the engine. I updated it's changelog.
2022-08-02 18:46:14 +02:00
e5008d7ed4
Updated the engine. I ported new fixes from upstream godot 3.x.
2022-08-02 18:04:10 +02:00
f5075a8d92
updated the engine. I fixed a few typos.
2022-08-02 17:54:58 +02:00
6103091122
Updated the engine. Small fixes, and an update to the donors file.
2022-08-02 10:36:44 +02:00
945d3f8c59
updated the engine, I fixed a crash.
2022-07-31 19:55:21 +02:00
deee3957b6
Updated the engine. I fixed a typo and an uninitialized variable.
2022-07-31 18:04:51 +02:00
72b71c6681
Updated the engine. I added a few smaller features / fixes to TiledWalls.
2022-07-31 14:54:46 +02:00
c1deed42f0
Updated the engine. I fixed lights.
2022-07-31 01:33:10 +02:00
147e1e93b8
Updated the engine again. I fixed the property validation for aura triggers and aura stat attributes in Spell.
2022-07-31 00:22:12 +02:00
8004cf3903
updated the engine. I added a new property hint that allows the creation of buttons in the inspector.
2022-07-31 00:04:16 +02:00
d216d2f381
Updated the engine. I fixed property hints for variant arrays.
2022-07-30 21:59:39 +02:00
99dd7813a9
Updated the engine. I ported all commits from upstream Godot 3.x up to today that I deemed worthwhile.
2022-07-30 00:58:27 +02:00
59095e35cf
Updated the engine. I did lots of work / improvements on the stuff I ported from rcpp_framework. The web server got threading, cookie support, form handling support, also fixed sessions. User management is fully working now. Also reworked the user management web interface class, it got broken up into multiple nodes, which works better with a setup like this. Also added new WebNodes like an alias and a redirect.
2022-07-24 18:19:43 +02:00
fbc919fef6
Updated the engine to the latest. I added a new addon refresher module.
2022-07-17 01:43:36 +02:00
9f9b9e14c2
Updated the engine, I added a text editor plugin to it.
2022-07-16 15:51:44 +02:00
6a8530bdf4
Udpated the engine to the latest. I ported my web and database stuff from rcpp_framework to it.
2022-07-08 22:56:44 +02:00
b09ea8b005
Updated the engine to get the update to the changelog file.
2022-06-23 09:52:16 +02:00
01c4064585
Updated the engine to get the new helper script fixes.
2022-06-23 00:50:59 +02:00
6e5ad0f790
Added a new export_all script.
2022-06-23 00:32:34 +02:00
e584089e5a
Updated the engine and added a new make_release script.
2022-06-23 00:28:54 +02:00
08da1bd2c0
Updated the engine again to get a fix for a property setter.
2022-06-22 00:44:34 +02:00
7d310b4025
Updated the engine to the latest. I finished porting the paint module.
2022-06-21 23:14:00 +02:00
75e3b7b848
Updated the engine to the latest. I ported all nodes for mat_maker_gd, and improved it by a lot. Also the paint module is enabled now by default.
2022-06-20 19:58:12 +02:00
4f8f036204
Udpate the engine again, I fixed mat maker gd's graph node, now it will properly be able to clear it's child graphnodes.
2022-06-16 14:26:01 +02:00
440366b418
Udpated the engine to the latest. Also dpated mat_maker_gd, and MMMaterials to work with it.
2022-06-16 14:12:44 +02:00
cf8e6e9d45
Updated the engine to get the new Logger singleton.
2022-06-11 18:10:24 +02:00
1ee52db76f
Udpated the engine so it has the removed helper scripts. Also changed the project's SConscript to just use the one found in the engine. It can clone the engine if it doesn't exists.
2022-06-11 00:46:00 +02:00
45e8f16a6a
Udpated the engine again. I added more null checks.
2022-06-07 13:33:08 +02:00
f1e313927b
Updated the engine. I fixed gradients in MMAlgos, now all MMMaterials generate properly again.
2022-06-07 13:07:31 +02:00
f9e062e867
Updated the engine. Now MMMaterial, MMNode, and MMNodeUniversalProperty is on the engine side. The resources still need to be updated (except for one).
2022-06-07 12:38:35 +02:00
5b2bc019d9
Updated the engine. Using the new converter scripts I converted the MMAlgos class to c++ and added it to a module.
2022-06-06 19:06:56 +02:00
e2892e3adb
Udpated the engine, to get the improvements to TiledWalls.
2022-05-26 23:29:14 +02:00
79333fc92b
Updated the engine. Now it has the wave form collapse algorithm. It's based on https://github.com/math-fehr/fast-wfc , it got a heavy overhaul and refactor to (hopefully) work in a way that's better for a game engine.
2022-04-24 18:15:06 +02:00
074f71932e
Updated the engine. Lot of work on porting the paint addon, and smaller improvements.
2022-04-19 11:56:43 +02:00
88398fc779
Udpated the engine. I turned a bunch of parameters inot references in mdr ed's gui.
2022-04-14 17:14:51 +02:00
0425f14df0
Updated the engine, and removed the mesh data resource addon, as the engine now has it built in.
2022-04-14 14:12:11 +02:00
caa53fa994
Updated the engine. I fixed compiling with llvm, and did smaller clenaups.
2022-04-02 18:51:54 +02:00
a248e05d1e
Updated the engine to get the low processor mode fix for android.
2022-03-28 16:17:20 +02:00
0bee718d0d
Udpated the engine. I added frt, frt2.0, and removed the webm and webp modules.
2022-03-27 17:14:35 +02:00
0aba27d364
Udpated the engine, and the export all, and make release scripts.
2022-03-25 21:21:11 +01:00
896fbdb79d
Updated the engine. I just fixed 2 scripts.
2022-03-25 09:44:17 +01:00
f89ef679cc
Updated the engine again. I found an another shadowed variable warning.
2022-03-24 22:44:53 +01:00
738d82f164
Updated the engine to get a fix for newly introduced shadowed variable warnings.
2022-03-24 22:24:57 +01:00
9de2a376ec
Updated the engine. I fixed some issues with the android export templates, and also added material cache support for both voxleman's and terraman's bake texture mesher lod step. This fixes white meshes for the lods far away.
2022-03-24 21:56:52 +01:00
b891058708
Updated the engine. Smaller fixes, and backports.
2022-03-24 12:52:59 +01:00
d40af8d8fb
Moved some of the release / build scripts to the engine.
2022-03-23 22:24:45 +01:00
8a2f9be68a
Updated the engine. I mass replaced godot to pandemonium in it.
2022-03-23 21:30:28 +01:00
57354fd52a
Updated the engine. I removed bullet, backported the android editor pr, and did some additional cleanups.
2022-03-23 13:30:35 +01:00
c7900bf439
Updated the engine. I fixed the new errors in the console during editor startup.
2022-03-22 09:41:55 +01:00
f0b6dfa434
Updated the engine. I added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, and StringName support for variants. Also smaller improvements, and backports.
2022-03-22 02:14:33 +01:00
31ef84435e
Updated the engine.
2022-03-21 00:54:29 +01:00
dbcb202914
Updated the engine. I removed TMeshInstance.
2022-03-20 14:16:46 +01:00
6f756e82ac
updated the engine.
2022-03-20 13:55:21 +01:00
5362924903
Updated the engine. I fixed potential crashes found by godot's regression test tool.
2022-03-20 02:30:43 +01:00
7f452975ff
Updated the engine. I mostly did cleanups.
2022-03-19 18:53:34 +01:00
9414a841a1
Updated the engine.
2022-03-16 03:09:59 +01:00
4b3c3efb30
Siwtched the engine to the Pandemonium Engine (my new fork of godot).
2022-03-15 14:34:19 +01:00
118bdd71af
Updated the engine.
2022-03-14 07:50:24 +01:00
d140dd4f86
Updated the engine.
2022-03-13 13:11:31 +01:00
f68764da31
Updated the engine.
2022-03-09 22:11:58 +01:00
c2e2fe2a5f
Updated terraman. Now the PCM library generates a liquid material, and also found / fixed a few race conditions.
2022-03-08 15:53:05 +01:00
0ac7e7a2b6
Updated Terraman. Fixen a typo (transform_uv_scaled used the x coordinate in place of y) This makes the terrain's texture look seamless.
2022-02-26 23:40:06 +01:00
a4b8c913e5
Updated the modules. I fixed a few threading issues when spawning and despawning chunks extremely fast. This happens in the editor when the camera can go around really fast.
2022-02-19 22:57:31 +01:00
8c5ea6e9fc
Udpated Terraman. I added a helper method to the world to get the editor's camera.
2022-02-19 11:19:39 +01:00
52d51c477b
Updated Terraman to the latest, liquids should work now.
2022-02-18 23:51:37 +01:00
99064a639a
Updated terraman. I renamed voxel_surface methods/properties to terra_surface.
2022-02-18 21:31:15 +01:00
fd21452ce7
Updated the modules. This fixes the uv mapping issues on the html5 backend. Also a few smaller logic fixes.
2022-02-16 21:10:41 +01:00
9e2504834b
Updated the modules. I fixed a few bugs.
2022-02-14 13:41:24 +01:00
d23be2b1f0
Updated the modules. I only improved the readme in 3 of them.
2022-02-13 20:32:58 +01:00
c03c8ac8a7
Also updated the engine.
2022-02-12 17:55:44 +01:00
161c30e6c6
Updated the mesh data resource module. I added multiple mesh surface handling to it.
2022-02-12 17:51:20 +01:00
19f4e9216e
updated the mesh data resource addon. I fixed / improved the multi type import for it.
2022-02-12 13:02:10 +01:00
7b2c95eae4
Updated the mesh data resource module. I added a new import option that should make converting everything to plain mesh data resoruces easier.
2022-02-11 18:57:33 +01:00
f5c356c91c
Updated the engine.
2022-02-09 15:16:08 +01:00
c72269b41e
Updated all the modules. I added only smaller fixes to these ones.
2022-02-09 14:42:45 +01:00
232aae5726
Updated the modules to the latest. I changed the Terra and Terraman class prefixes to Terrain.
2022-02-08 14:44:37 +01:00
4e1c6046b0
Updated the engine.
2022-01-27 19:56:43 +01:00
e0dac27954
Updated the mesh utils plugin to get support for 3d delaunay triangulation even on 3.x.
2022-01-27 19:05:17 +01:00
0aa0342d3f
Updated the engine.
2022-01-19 00:02:53 +01:00
da5992fc94
Updated the engine.
2022-01-12 23:11:27 +01:00
05f178b4bd
Updated every module. I re-extracted the class docs and updated the copyright headers for them.
2022-01-12 22:43:05 +01:00
2a08f5de05
Updated ESS, to get the Aura and Spell merge. Still a few smaller isuues linger around. They will be fixed in a few hours.
2022-01-12 15:55:18 +01:00
d2a5be02d4
Udpated ESS to the latest to get the new property changes.
2022-01-12 14:19:23 +01:00
2d5e17b5be
Fix more issues after the aura property renames. Also updated ESS to get property grouping improvements.
2022-01-12 12:06:00 +01:00
70da1509bb
Update ESS to get 2 property fixes.
2022-01-12 11:51:13 +01:00
ad2215a66b
Started merging auras and spells. As a first step aura's properties got an aura prefix. Updated ESS, and added this prefix to all aura resources.
2022-01-12 11:26:33 +01:00
c10b66f595
Updated the engine.
2022-01-08 16:07:28 +01:00
49fe5c164a
Updated the mesh utils module. I fixed a few bugs.
2021-12-30 00:13:32 +01:00
556d3062b8
Updated the mesh data resource module to get the new signal in MeshDataInstance.
2021-12-29 20:24:04 +01:00
eea2e76702
Updated the mesh data resource module. MeshDataResource now properly emits changed events, and MeshDataInstance will respond to it aswell.
2021-12-29 00:47:54 +01:00
1c35594d67
Updated the engine.
2021-12-29 00:24:41 +01:00
18b9a02e31
Updated the engine.
2021-12-19 13:19:12 +01:00
19820f1522
Updated the engine to the latest.
2021-11-17 14:06:29 +01:00
cbca005d6d
Updated the engine to the latest. (Just merged upstream changes into it.)
2021-10-31 12:57:16 +01:00
547197e78f
Improved the threading logic of MMMaterial's render by quite a bit. Also updated ThreadPool to get the new cleanups / fixes / api improvements required.
2021-10-31 12:37:51 +01:00
8ef1215bf4
Updated the engine.
2021-10-06 02:24:05 +02:00
2ab52ea5c8
Updated the engine.
2021-09-30 21:31:16 +02:00