Commit Graph

64 Commits

Author SHA1 Message Date
2e2d22574d Recalculate seam edges after normal and tangent generation. Also smaller improvements to the gizmo. 2022-01-19 01:46:33 +01:00
5a56b91e6a Call uv_unwrap properly in the plugin, and fixed the uv_unwrap method in the gizmo. 2022-01-19 01:01:32 +01:00
1a38232d51 Move the code for the uv unwrapping action from the plugin to the gizmo. 2022-01-19 00:17:39 +01:00
28138e86d4 Implemented apply seam command. 2022-01-18 23:02:26 +01:00
a973b875b9 Setup call paths for the apply seam button. 2022-01-18 22:24:22 +01:00
9ab64c2301 Implement mechanism to transfer seams after a merge or cleanup. 2022-01-18 22:21:50 +01:00
25c71e2c14 Moved some of the new helper methods to the mesh utils script. 2022-01-18 21:41:39 +01:00
302e0a9680 Implemented seam visualization. Also changed the color of the default mesh outline to gray. 2022-01-18 21:11:37 +01:00
d0d636554d Implemented seam marking and unmarking. 2022-01-18 20:51:05 +01:00
def030986a Reset selection after appending triangles or quads. Also don't rely on the changed event during these methods. 2022-01-15 17:12:01 +01:00
51960419b4 Added mark and unmark seam buttons to the edges. Also smaller fixes to the mrd_ed's gui. 2022-01-15 16:24:34 +01:00
d32b9a50ea Removed per vertex/edge/face merge option. Also hidden extrude in edge for now. 2022-01-15 16:16:11 +01:00
8ee90e179c Now there are 3 types of connect action. 2022-01-15 16:13:09 +01:00
69ba7ac15a Implemented generate normals, remove doubles, merge optimize and generate tangent actions. 2022-01-15 15:53:08 +01:00
76d5818c34 Implemented face deletion. 2022-01-15 15:18:14 +01:00
18583e66f9 Implemented a very crude face creation algorithm. Also did the gui for it. I't not perfect, it does depend on the selection order if you have more than 3 vertices selected. I'll implement a better one later. 2022-01-15 13:44:14 +01:00
0019d2f784 Also implemented add quad to edge operation. 2022-01-15 01:29:09 +01:00
5185d29150 Fix triangle winding order issues. 2022-01-15 01:01:40 +01:00
2a93318ff8 Implemented ad triangle at command for mdr_ed. It still has issues determining the proper winding order though. 2022-01-14 23:21:50 +01:00
50074bf677 Added an another helper method. 2022-01-14 16:22:40 +01:00
bdb0b956a7 Moved the new helper to the bottom of the mesh utils. Also the reflect helpers will reflect v2 instead of v1. 2022-01-14 15:50:54 +01:00
8e546e113f Added add quad at and add triangle at options to mdr's gui, adn set up call paths for them. 2022-01-14 15:24:59 +01:00
5a0cfe213d Renamed mesh_add_utils to mdred_mesh_utils. 2022-01-14 13:17:31 +01:00
c9dce50315 Implemented connect for the vertex selection mode. 2022-01-03 18:05:19 +01:00
dbbad9871d Set up call paths to the connect, disconnect, and merge, split buttons. 2022-01-03 17:33:34 +01:00
0bb573a2ee Implemented add box and add quad. 2022-01-03 16:54:28 +01:00
847fbd35dd Added more buttons to the mesh data editor's sidebar. 2022-01-03 14:45:40 +01:00
8a2da58680 Implemented face selection mode. 2021-12-31 14:37:07 +01:00
6629fa503c Implemented outline for face selection. (Face selection itself is not yet implemented though.) 2021-12-31 08:54:12 +01:00
4303e94617 Implemented a different outline for the edge select mode. 2021-12-31 08:41:25 +01:00
2067291890 Implemented switching selection modes through the ui. 2021-12-31 08:18:56 +01:00
81bfa4b6bd Fix axis constraint logic. 2021-12-31 08:07:13 +01:00
6fe4eaa7fa Fix regression with the vertex selection mode. 2021-12-31 00:54:14 +01:00
1e71822982 Add in missing return. Also removed now obsolete comment. 2021-12-31 00:53:21 +01:00
881528f77b Now the mesh data resource plugin's gizmo will watch for changes in the edited mesh data resource when it's not messing with it. 2021-12-31 00:52:39 +01:00
5db3ff2eb3 Initial edge select mode implementation. It's still a bit buggy, that will be fixed later. 2021-12-31 00:12:02 +01:00
ae56bf8b56 Fix error on plugin reload. 2021-12-30 01:23:54 +01:00
bed06568e4 Handle more edge cases in recalculate_handle_points. 2021-12-30 01:21:38 +01:00
2bffe4dc68 Fix visual server array len == 0 errors. 2021-12-30 01:18:03 +01:00
e0db0b0379 Fix an error, remove a now unneeded comment, and an apply call. 2021-12-30 01:14:05 +01:00
2217c1d4dc Remove commented line. 2021-12-30 00:13:53 +01:00
7565993faa Copy the required data in recalculate_handle_points, so the original mesh doesn't get modified as a side effect. 2021-12-29 23:42:19 +01:00
cf6da736c2 Fix handle point ofsetting, and multiplications. 2021-12-29 23:34:54 +01:00
9e939eff64 Move around some class variables, and prefix some of them with an underscore. 2021-12-29 23:30:08 +01:00
1bf7d50cf0 Now the MDR edit gizmo uses the new generated handle points. 2021-12-29 23:23:50 +01:00
ec0b477291 Implemented generating handle points. 2021-12-29 22:01:52 +01:00
e7110b5314 Renamed the entries in the EditMode enum. 2021-12-29 21:38:57 +01:00
0c923500f7 Small improvements. 2021-12-29 21:26:56 +01:00
02da1a0780 Moved more code around. 2021-12-29 21:24:27 +01:00
98e50d4a64 Now the mesh data resource editor's gizmo just stored the editoed mesh data resource. Also smaller changes / comments. 2021-12-29 21:21:23 +01:00