Commit Graph

1093 Commits

Author SHA1 Message Date
58d707c695 Check whether the the on_visibility changes signal is connected before attempting to connect it in data manager's main panel. 2022-01-26 19:40:36 +01:00
cdd8d73686 Now the data manager plugin's main scene uses the new settings class instead of the old json. It should work, but It's not yet setup correctly for the current directory / project structure though. 2022-01-26 19:37:46 +01:00
d4220bbbbb Mostly ported the old settings json for the data manager. 2022-01-26 19:17:59 +01:00
77111d0ee0 Implement a folders array for the data managers's settings resource similar to how the json used to be. 2022-01-26 18:58:49 +01:00
357900e87e Create the settings file with the .tres extension so it's not saved as binary. 2022-01-26 18:57:16 +01:00
965ecd5f18 Added a new settings resource class to the data manager addon, and made the plugin load and save it to a central folder. 2022-01-26 18:17:09 +01:00
3db96fec68 Brought in code from the DataManager singleton (which maybe should be renamed) to the data manager addon. Also disabled the addon's panel's _ready() for now, and enabled it. 2022-01-26 18:04:30 +01:00
1a509a9751 Added a description and a dependencies property to game module. 2022-01-26 17:46:44 +01:00
1ab2e6bd62 Also change it's name in it's cfg file. 2022-01-26 17:29:50 +01:00
0c096227e0 Change the data manager plugin's name to "Data". 2022-01-26 17:29:17 +01:00
9afecbc546 Fix paths. 2022-01-26 17:23:27 +01:00
644d5f22dc Renamed the module manager addon to data manager. 2022-01-26 17:20:44 +01:00
a9c36ff8b6 Only zoom with the scroll wheen when over the canvas. 2022-01-25 19:18:36 +01:00
f6de6a0a8a The tools should not be extended vertically. 2022-01-25 19:16:52 +01:00
2174b218d5 Changed Godoxel's middle section's root node's type to HBoxContainer and changed the left and right panel's type to PanelContainer. 2022-01-25 19:13:58 +01:00
20029bfec2 Changed the "NoBCViewportsnotworking26181" node in Godoxel to HBoxcontainer. This makes the the ui slimmer and more responsive. 2022-01-25 19:10:46 +01:00
bbde564348 Godoxel's navbar is now a HBoxcontainer instead of a normal container. 2022-01-25 19:07:52 +01:00
625f36b4b8 Now in godoxel you won't be able to draw behind other controls. 2022-01-25 19:02:14 +01:00
c8337cc505 Fix typo. 2022-01-25 18:15:38 +01:00
f465df60ee Added a HSeparator under the select all button. 2022-01-25 18:15:03 +01:00
72fec658ac Fix handle selection types when the mesh data instance is not at origin. 2022-01-25 18:11:52 +01:00
06f1785695 Implemented handle selection types. 2022-01-25 18:01:55 +01:00
0cf7be7fc7 Removed handle normals. 2022-01-25 15:53:59 +01:00
78993c214f Implemented handle normal calculation, and facing checks based on them for clicking. This doesn't work well, so it will be removed, but committing it because the normal calculations might come in handy later,. 2022-01-25 15:52:51 +01:00
a5cb7ab767 More setup and smaller fixes. 2022-01-25 15:21:20 +01:00
af604f845e Added handle selection types to mdi ed's sidebar, and set up events for them. 2022-01-25 14:47:18 +01:00
0d45bd0f97 Moved the selection codes to their own methods. 2022-01-25 14:34:53 +01:00
f71d65be85 Also make rect based selection work when dragging from right to left adn/or from down to up. 2022-01-25 14:24:14 +01:00
85a4fc8fd3 Implement rect based selection. Now alt also work as an unselect option, as while holding down ctrl, the selection rect won't show up in the editor. 2022-01-25 14:17:15 +01:00
44f3ab6c5e Rework mdr ed's gizmo so it's able to handle rect style selection later. 2022-01-25 13:32:03 +01:00
6f8525a44b Added a select all button to mdr ed's sidebar, and implemented it. 2022-01-25 12:55:42 +01:00
c950762d77 Reworked handle selection. Now you can only select one by default, and deselect with clicking far away from handles (when nothing is held down). Holding down shift will always append, and holding down control deselects one by one. 2022-01-23 23:03:02 +01:00
3ea93cf42c Actually implemented the visual indicator toggles. 2022-01-23 22:46:15 +01:00
1d9d5fba7c Add toggles for visual indicators to mdr ed's sidebar. 2022-01-23 22:26:08 +01:00
e54a90af07 Fix an another 2 typos. 2022-01-23 22:07:42 +01:00
6c02392f11 Fix a typo and copy pase error. 2022-01-23 22:05:28 +01:00
692a4feab6 Lock the Popup root node in mde ed's gui, so widgets can be selected in the editor again with clicking on them. 2022-01-23 22:04:08 +01:00
f05fea0924 Moved the pivot setting to the scroll container part of mdi ed's sidebar. 2022-01-23 22:01:30 +01:00
45a1f42e51 Transfer the current editing state from the active gizmo when a new mesh data instance is selected. Also smaller cleanups. 2022-01-23 01:58:43 +01:00
4ef0a39fa2 Only send events to the active MeshDataInstance gizmo from mdr ed's plugin. 2022-01-23 01:47:16 +01:00
1773be1b9b The active axis buttons in mdr ed's sidebar have their text written in uppercase now, to be inline with the rest of the buttons. 2022-01-23 01:27:10 +01:00
5c9841c480 Check whether the signals are already connected in uveditor's popup. This fixed an in-editor error message. 2022-01-23 01:26:25 +01:00
8523380059 Missing button group resource from the last commit. 2022-01-23 01:24:07 +01:00
9f6b66a45f Added pivot setting buttons to mdi ed's sidebar. 2022-01-23 01:23:43 +01:00
5115167821 Also added undo redo support for creating and removing nodes in mat_maker_gd's addon. 2022-01-22 01:31:11 +01:00
49efd3f106 Fix dragging nodes in mat_maker_gd after recent changes. Also implemented undo redo support for node drag events. 2022-01-22 01:25:50 +01:00
c3a51582c4 Don't let world editor's property list's refresh get called muliple times in a frame. 2022-01-22 00:22:01 +01:00
42c91d88d9 Implement undo redo for world editor's property list checkboxes aswell. 2022-01-22 00:16:21 +01:00
994d9447f3 Added undo redo support for world generator's property list aswell. 2022-01-22 00:08:07 +01:00
f3c9129171 Implemented undo redo support for world generator's DataList. 2022-01-21 23:57:37 +01:00