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c72269b41e
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Updated all the modules. I added only smaller fixes to these ones.
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2022-02-09 14:42:45 +01:00 |
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232aae5726
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Updated the modules to the latest. I changed the Terra and Terraman class prefixes to Terrain.
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2022-02-08 14:44:37 +01:00 |
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4e1c6046b0
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Updated the engine.
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2022-01-27 19:56:43 +01:00 |
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e0dac27954
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Updated the mesh utils plugin to get support for 3d delaunay triangulation even on 3.x.
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2022-01-27 19:05:17 +01:00 |
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0aa0342d3f
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Updated the engine.
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2022-01-19 00:02:53 +01:00 |
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da5992fc94
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Updated the engine.
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2022-01-12 23:11:27 +01:00 |
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05f178b4bd
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Updated every module. I re-extracted the class docs and updated the copyright headers for them.
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2022-01-12 22:43:05 +01:00 |
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2a08f5de05
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Updated ESS, to get the Aura and Spell merge. Still a few smaller isuues linger around. They will be fixed in a few hours.
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2022-01-12 15:55:18 +01:00 |
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d2a5be02d4
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Udpated ESS to the latest to get the new property changes.
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2022-01-12 14:19:23 +01:00 |
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2d5e17b5be
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Fix more issues after the aura property renames. Also updated ESS to get property grouping improvements.
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2022-01-12 12:06:00 +01:00 |
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70da1509bb
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Update ESS to get 2 property fixes.
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2022-01-12 11:51:13 +01:00 |
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ad2215a66b
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Started merging auras and spells. As a first step aura's properties got an aura prefix. Updated ESS, and added this prefix to all aura resources.
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2022-01-12 11:26:33 +01:00 |
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c10b66f595
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Updated the engine.
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2022-01-08 16:07:28 +01:00 |
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49fe5c164a
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Updated the mesh utils module. I fixed a few bugs.
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2021-12-30 00:13:32 +01:00 |
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556d3062b8
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Updated the mesh data resource module to get the new signal in MeshDataInstance.
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2021-12-29 20:24:04 +01:00 |
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eea2e76702
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Updated the mesh data resource module. MeshDataResource now properly emits changed events, and MeshDataInstance will respond to it aswell.
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2021-12-29 00:47:54 +01:00 |
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1c35594d67
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Updated the engine.
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2021-12-29 00:24:41 +01:00 |
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18b9a02e31
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Updated the engine.
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2021-12-19 13:19:12 +01:00 |
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19820f1522
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Updated the engine to the latest.
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2021-11-17 14:06:29 +01:00 |
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cbca005d6d
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Updated the engine to the latest. (Just merged upstream changes into it.)
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2021-10-31 12:57:16 +01:00 |
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547197e78f
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Improved the threading logic of MMMaterial's render by quite a bit. Also updated ThreadPool to get the new cleanups / fixes / api improvements required.
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2021-10-31 12:37:51 +01:00 |
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8ef1215bf4
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Updated the engine.
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2021-10-06 02:24:05 +02:00 |
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2ab52ea5c8
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Updated the engine.
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2021-09-30 21:31:16 +02:00 |
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ecef04d52e
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Updated the engine. I merged in all upstream changes.
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2021-09-29 12:18:54 +02:00 |
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04bc717331
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Updated the mesh_utils module. It got uv unwrapping support.
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2021-09-29 11:25:00 +02:00 |
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cdee4cb3fa
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Updated the engine. Now the skeleton editor actually works.
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2021-09-26 17:20:03 +02:00 |
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c65c809084
|
Updated the engine and modules.
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2021-09-25 23:41:14 +02:00 |
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6062255177
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Updated the engine to the latest. Also removed "as" casts after get_node_or_null-s, as now when they return null you get an error.
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2021-09-22 00:11:19 +02:00 |
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1ec78bd663
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Updated the ess module. It only got a special case compile fix.
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2021-09-21 12:27:15 +02:00 |
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23d697c13a
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Updated the engine.
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2021-09-14 11:23:45 +02:00 |
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32baaaa696
|
Updated the mesh data resource module. I removed the xatlas test code from it.
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2021-09-14 11:22:22 +02:00 |
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8e0e86ef39
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Work on the mesh data resource editor plugin. Also updated the mesh data resource module to the latest.
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2021-09-13 18:47:56 +02:00 |
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008c3048d5
|
Updated the engine.
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2021-09-11 16:07:04 +02:00 |
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9f1183966e
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Updated the engine again.
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2021-09-06 19:04:50 +02:00 |
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134daf47c6
|
Updated the engine.
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2021-09-06 18:33:40 +02:00 |
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9ba79d9dc4
|
More work on fixing networking. Also updated ESS to get the fixes from it too.
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2021-08-31 00:40:45 +02:00 |
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288eaabe18
|
Updated ESS to get the Entity controller property rework.
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2021-08-30 20:18:29 +02:00 |
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7e420f538d
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Updated ESS to get a small property hint fix for EntityCreateInfo.
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2021-08-30 00:35:10 +02:00 |
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51f0f08d08
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Updated the entity spell system module to get an improvement to ORPC, and the entity controller setter. The props module and mesh data instance also got updated, they only had a compile fix for 3.3.
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2021-08-29 21:39:06 +02:00 |
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01cf5ae03b
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Updated the props module. I fixed mesh builds in PropInstanceMerger when threading is disabled, and the build time is long enough so that it needs multiple frames.
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2021-08-28 11:31:15 +02:00 |
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0c85195cd1
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Updated the engine.
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2021-08-28 00:57:16 +02:00 |
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d4cb1684ca
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Updated Terraman to get the new chunk_added and chunk_removed signals.
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2021-08-28 00:28:05 +02:00 |
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5dc0ed2daf
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Updated terraman. So now the world can be deactivated.
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2021-08-28 00:08:41 +02:00 |
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d6ba00be37
|
Updated the engine.
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2021-08-27 19:29:45 +02:00 |
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d96dbd078f
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Updated the props module to get the fix for PropInstanceMerger when the prop only has TiledWalls.
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2021-08-27 19:28:55 +02:00 |
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a74fdac778
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Updated the props module so copy_from will also copy over the is_room and room_points properties.
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2021-08-26 20:53:16 +02:00 |
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bb6109e1f7
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Updated the engine.
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2021-08-26 12:11:02 +02:00 |
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44a2507f4c
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Updated the ess module to get material cache support. Also updated the props module to get a small improvement to material cache initialization.
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2021-08-26 00:14:45 +02:00 |
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5dafcde663
|
Updated the props module. I added collision layer and mask properties to PropInstance and TiledWall.
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2021-08-25 22:55:52 +02:00 |
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c9202cf325
|
Updated the props module to get the collision shape fix for PropinstanceMerger.
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2021-08-25 20:39:03 +02:00 |
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022ba329b2
|
Update the props module to get a crash fix.
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2021-08-25 17:25:37 +02:00 |
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98d212dfb8
|
Updated the engine aswell.
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2021-08-25 01:26:47 +02:00 |
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d4442db6fd
|
updated the props module. I fixed a race condition when spawning lots of PropInstanceMergers for the first time.
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2021-08-25 01:21:38 +02:00 |
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|
3af4845a7a
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Updated the engine.
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2021-08-22 00:28:14 +02:00 |
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|
7b79378c11
|
Updated the props module to get collision support for prop based TiledWalls.
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2021-08-18 21:20:08 +02:00 |
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|
efd0a54d8c
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Updated the props module again to get TiledWall prop serialization support, and PropInstance and propInstanceMerger support. Now PropInstanceMerger will also properly merge the texture in a different thread.
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2021-08-18 19:02:25 +02:00 |
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82c9c627b7
|
Updated the engine, and the props module to get the TiledWall.
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2021-08-18 17:44:56 +02:00 |
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aedf100cee
|
Update the props module. Now portals are saved into props aswell.
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2021-08-14 19:02:55 +02:00 |
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93d455909c
|
Updated the props module and the engine. The props module will now build a bit more optimized hulls for the rooms.
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2021-08-14 18:39:16 +02:00 |
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|
8ed08c7852
|
Updated the mesh_data_resource module. Set the default portal culling mode for MeshDataInsances to PORTAL_MODE_GLOBAL. This disables portal culling for them by default. This change will be reverted once the portal culling system will be able to handle custom GeometryInstances, or I figure out a temporary workaround.
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2021-08-14 17:01:37 +02:00 |
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e7c5c01941
|
Updated the mesh_data_resource module. Now MeshDataInstance is inherited from VisualInstance. Also updated the mesh_utils module. Fixed 2 issues with remove_doubles and remove_doubles_interpolate_normals. And updated the props module. Added a new tool to generate the convex hull for rooms (even if they are in a scene on their own. For example to serialize them into props.). Also work on PropData's support for portals.
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2021-08-14 14:41:42 +02:00 |
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883c69d9fb
|
Updated the engine.
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2021-08-14 14:36:50 +02:00 |
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db225630cc
|
Update the props module and the mesh data resource module so both MeshDataInstance and PropInstanceMerger can be moved even with moving their parents.
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2021-08-12 20:26:45 +02:00 |
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e2ace10105
|
Update the props module again to grab a small optimization.
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2021-08-12 19:31:09 +02:00 |
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5528d485b9
|
Update the props module again. Now auto lods will properly be turned off when there are no or only one mesh is in PropInstanceMerger.
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2021-08-12 19:25:14 +02:00 |
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9173d84c40
|
Also update the engine.
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2021-08-12 18:51:46 +02:00 |
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|
583fadae70
|
Updated the props module to get the automatic lod change support to PropInstanceMerger.
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2021-08-12 18:47:07 +02:00 |
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|
70a1ebef4c
|
Updated the props module. Now when the scene to prop conversion tool re-converts props the editor will pick up the changes without a restart.
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2021-08-11 20:36:24 +02:00 |
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60e7d4af78
|
Updated the props module, I reimplemented vertex color lights + rao for PropInstanceMerger. Also updated mesh_utils, MeshMerger did not use vector write proxies.
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2021-08-11 19:20:26 +02:00 |
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9386627682
|
Updated the engine.
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2021-08-11 19:16:48 +02:00 |
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ab78c3287a
|
Updated the props module to get the new working version of PropInstanceMerger. Updated the mesh_data_resource module to get the MeshDataInstance rework. Updated mesh_utils module now it makes sure to not set zero length arrays/vectors into the built mesh arrays. And updated terraman, I fixed an inefficiency in the mesher.
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2021-08-10 19:09:24 +02:00 |
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a6eba13afa
|
Updated the engine.
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2021-08-10 19:04:05 +02:00 |
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c16bb42ea1
|
Updated the props module to get the PropCache singleton rework. Set up the project settings for it.
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2021-08-09 22:13:18 +02:00 |
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|
0fa7176c83
|
Updated the engine.
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2021-08-09 22:05:32 +02:00 |
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|
fae48b30cf
|
Updated Terraman to get the new prop texture merging/caching support and texture packer as I added const and const references to it's api wherever possible.
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2021-08-08 14:11:14 +02:00 |
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|
307a1b5cfe
|
Updated the engine.
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2021-08-08 10:11:29 +02:00 |
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|
c5a663465f
|
Update Terraman to get a fix for missing prop meshes when none of the prop meshes in a chunk were fully enclosed.
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2021-08-07 15:17:36 +02:00 |
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|
7476d08ed2
|
Updated Terraman (and the engine) to get JobSteps support for PropJob. This also fixes the error spam during mesh generation.
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2021-08-07 13:56:24 +02:00 |
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20875c756e
|
Updated terraman (and the engine) to the latest. This fixes the prop based tree mesh generation. There is an error spam in console that will be fixed soon.
|
2021-08-07 11:51:30 +02:00 |
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|
b44353fa35
|
Updated the engine.
|
2021-08-07 09:46:15 +02:00 |
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|
4827348c25
|
Updated the engine.
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2021-08-05 23:35:27 +02:00 |
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|
bf40b5c12f
|
Updated ess to the latest. Replaced the range checks with the newly added helper calls.
|
2021-08-05 23:01:31 +02:00 |
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|
fd42c5e8e6
|
Also updated the engine.
|
2021-08-03 01:27:20 +02:00 |
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|
0b0162282d
|
Update terraman to the latest to get the per chunk material support.
|
2021-08-03 01:11:58 +02:00 |
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|
a80f2a7591
|
Updated the engine to the latest.
|
2021-08-01 15:26:39 +02:00 |
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|
e34e005890
|
Update the engine tot he latest.
|
2021-07-26 09:59:46 +02:00 |
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|
acd50b329e
|
Update the mesh data resource module to get the android release build fix.
|
2021-07-20 23:25:57 +02:00 |
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|
753825d44a
|
Updated modules and the engine.
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2021-07-20 22:29:45 +02:00 |
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|
8531e25918
|
Updated the engine.
|
2021-07-20 21:17:28 +02:00 |
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|
8aa89457e4
|
Update mesh data resource to the latest to get the new mesh optimization settings. Reimported the character's meshes with the remove doubles interpolate normals setting. This reduced the character's vertex count from 1850 to 617 without any visual change.
|
2021-07-19 18:56:59 +02:00 |
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|
8f60d2a87e
|
Updated the engine and modules. Had to add a new class to the broken seals module to be able to call 2 protected functions in MeshInstance , to have gpu skinning for my merged characters again. Not yet sure whether it's a regression or not.
|
2021-07-19 15:47:47 +02:00 |
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|
364d181e35
|
Update the engine and modules to get the PropInstance improvements / implementation.
|
2021-04-27 18:04:16 +02:00 |
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|
7c99802509
|
Update Terraman to get the android chunk generation fix.
|
2021-04-21 12:05:09 +02:00 |
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|
b57ba9e670
|
Update Terraman to get the lod seam fixes.
|
2021-04-21 10:42:36 +02:00 |
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|
0b08eed6f4
|
Updated Terraman to the latest, as I fixed UV tiling for the terrarin mesher.
|
2021-04-19 22:52:31 +02:00 |
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|
7e272029d1
|
Updated WorldGenerator to the latest. I removed Dungeon, DungeonRoom adn DungeonCorridor, and added a Building class (it's a cleaned up version of Dungeon right now, it will work differently later.).
|
2021-04-19 22:30:51 +02:00 |
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|
a3634380ed
|
Updated Terraman and added the new chunk_lod_first_falloff parameter to the ingame settings.
|
2021-04-19 18:39:43 +02:00 |
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|
b20303a24e
|
Re-enable lods. The simple lod seams still need work. Also updated Terraman for a the fixes.
|
2021-04-19 18:19:19 +02:00 |
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|
fecae6cf59
|
Udpate the modules. Mostly compile fixes without voxelman, and copyright header updates to 2021.
|
2021-04-19 10:18:45 +02:00 |
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|
3e07631361
|
Now the planet generator uses Terraman. Also updated the modules, as I fixed a vmethod.
|
2021-04-18 23:56:44 +02:00 |
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