Commit Graph

12 Commits

Author SHA1 Message Date
cb815b12ad Updated the engine to the latest. 2023-03-18 09:45:58 +01:00
f7f99b1928 Updated the engine. Renamed World to World3D, Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D, along with a few getters / setters. 2022-08-29 17:56:26 +02:00
68f3c29111 Updated the engine. I removed rsets, and moved vrpcs from Entity to Node. 2022-08-19 00:05:14 +02:00
f8803b99ab Fix update_visibility in PlayerGDBase. Also fix spawn_for in the entity spawner. 2021-08-29 23:32:54 +02:00
3d7b24ff5a Update copyright headers. 2021-04-15 11:52:32 +02:00
3efc211e52 Update ESS to the latest, to get all the Entity method renames. 2020-04-28 19:09:06 +02:00
dada397e92 Update HEADS to get the new ESS changes. Because of these changes the Entities autoload is now removed, it's code/functionality has been brought into a new bs_entity_spawner resource. 2020-04-18 14:35:28 +02:00
3044cb8275 Update the license for 2020. 2020-01-31 20:01:34 +01:00
382749220c Update for the latest ESS. 2020-01-02 23:02:45 +01:00
a9177a92e0 Added the MIT license text to all files, I previously marked as MIT. 2019-12-01 23:21:48 +01:00
fe610dbc7d Changed the license for some of the files, because I forgot about them yesterday. Sometimes I implement functionality in them, and then port it to the entity spell system module. FYI I'll clean this header up a bit later, the MIT license refers to the same one as in the aforementioned module. This is also true for voxelman related classes. 2019-11-21 13:10:00 +01:00
907988a7d0 More files. 2019-11-20 14:05:35 +01:00