|
34f080e03e
|
The ui will now reflect axis constaint state.
|
2021-12-31 08:08:02 +01:00 |
|
|
81bfa4b6bd
|
Fix axis constraint logic.
|
2021-12-31 08:07:13 +01:00 |
|
|
9962ef777a
|
Set up the edit mode buttons to actually reflect state.
|
2021-12-31 07:51:23 +01:00 |
|
|
f25e9aa3ad
|
Switched back to GodotPhysics from Bullet.
|
2021-12-31 07:33:34 +01:00 |
|
|
6fe4eaa7fa
|
Fix regression with the vertex selection mode.
|
2021-12-31 00:54:14 +01:00 |
|
|
1e71822982
|
Add in missing return. Also removed now obsolete comment.
|
2021-12-31 00:53:21 +01:00 |
|
|
881528f77b
|
Now the mesh data resource plugin's gizmo will watch for changes in the edited mesh data resource when it's not messing with it.
|
2021-12-31 00:52:39 +01:00 |
|
|
71662367ae
|
Small tweaks to the mesh outline generator.
|
2021-12-31 00:47:08 +01:00 |
|
|
5e63f45f0d
|
The mesh outline generator now won't connect to the mdr's changed event.
|
2021-12-31 00:44:01 +01:00 |
|
|
5db3ff2eb3
|
Initial edge select mode implementation. It's still a bit buggy, that will be fixed later.
|
2021-12-31 00:12:02 +01:00 |
|
|
ae56bf8b56
|
Fix error on plugin reload.
|
2021-12-30 01:23:54 +01:00 |
|
|
4ef5881ad4
|
Clear the test spatial.
|
2021-12-30 01:21:56 +01:00 |
|
|
bed06568e4
|
Handle more edge cases in recalculate_handle_points.
|
2021-12-30 01:21:38 +01:00 |
|
|
2bffe4dc68
|
Fix visual server array len == 0 errors.
|
2021-12-30 01:18:03 +01:00 |
|
|
e0db0b0379
|
Fix an error, remove a now unneeded comment, and an apply call.
|
2021-12-30 01:14:05 +01:00 |
|
|
2217c1d4dc
|
Remove commented line.
|
2021-12-30 00:13:53 +01:00 |
|
|
49fe5c164a
|
Updated the mesh utils module. I fixed a few bugs.
|
2021-12-30 00:13:32 +01:00 |
|
|
7565993faa
|
Copy the required data in recalculate_handle_points, so the original mesh doesn't get modified as a side effect.
|
2021-12-29 23:42:19 +01:00 |
|
|
cf6da736c2
|
Fix handle point ofsetting, and multiplications.
|
2021-12-29 23:34:54 +01:00 |
|
|
9e939eff64
|
Move around some class variables, and prefix some of them with an underscore.
|
2021-12-29 23:30:08 +01:00 |
|
|
1bf7d50cf0
|
Now the MDR edit gizmo uses the new generated handle points.
|
2021-12-29 23:23:50 +01:00 |
|
|
ec0b477291
|
Implemented generating handle points.
|
2021-12-29 22:01:52 +01:00 |
|
|
e7110b5314
|
Renamed the entries in the EditMode enum.
|
2021-12-29 21:38:57 +01:00 |
|
|
0c923500f7
|
Small improvements.
|
2021-12-29 21:26:56 +01:00 |
|
|
02da1a0780
|
Moved more code around.
|
2021-12-29 21:24:27 +01:00 |
|
|
98e50d4a64
|
Now the mesh data resource editor's gizmo just stored the editoed mesh data resource. Also smaller changes / comments.
|
2021-12-29 21:21:23 +01:00 |
|
|
556d3062b8
|
Updated the mesh data resource module to get the new signal in MeshDataInstance.
|
2021-12-29 20:24:04 +01:00 |
|
|
21b7b3da0b
|
Fix apply and redraw order.
|
2021-12-29 17:54:44 +01:00 |
|
|
612ee7936a
|
Moved around more code in mesh data resource editor's gizmo.
|
2021-12-29 17:48:27 +01:00 |
|
|
ef7ed3848b
|
Started refactoring mesh data resource editor's gizmo.
|
2021-12-29 17:10:58 +01:00 |
|
|
eea2e76702
|
Updated the mesh data resource module. MeshDataResource now properly emits changed events, and MeshDataInstance will respond to it aswell.
|
2021-12-29 00:47:54 +01:00 |
|
|
1c35594d67
|
Updated the engine.
|
2021-12-29 00:24:41 +01:00 |
|
|
b3edaa7bd7
|
Fixed uvs and normals for the box.
|
2021-12-29 00:07:37 +01:00 |
|
|
6337d16a54
|
Implemented the Add Box button for the mesh data resource editor.
|
2021-12-29 00:00:28 +01:00 |
|
|
290f8e39f1
|
Properly handle horizontal minimum in the flex grid container.
|
2021-12-28 21:14:46 +01:00 |
|
|
b0613182d0
|
Reworked mesh_data_resource_editor's side panel.
|
2021-12-28 15:05:43 +01:00 |
|
|
3d8493bd01
|
Added the FlexGridContainer from godot-color-palette, to the mesh_data_resource_editor.
|
2021-12-28 14:30:11 +01:00 |
|
|
f90d4e8858
|
Revert accidentally comitted change.
|
2021-12-28 14:23:30 +01:00 |
|
|
d48894aa90
|
Updated the color palette addon.
|
2021-12-28 14:22:28 +01:00 |
|
|
31ad20843f
|
Remove a hseparator.
|
2021-12-27 22:26:08 +01:00 |
|
|
ef03b30dfe
|
Now HSeparators can also be added to the property inspector.
|
2021-12-27 22:25:37 +01:00 |
|
|
cae4735ae2
|
Added separators to the property inspector. Also moved the content up above the new properties.
|
2021-12-27 22:22:07 +01:00 |
|
|
e13be6f3f5
|
Added a class and script property by default to the property inspector.
|
2021-12-27 22:20:09 +01:00 |
|
|
cfc3bc5ff7
|
Added the resource properties to the inspector wherever they were needed.
|
2021-12-27 22:06:43 +01:00 |
|
|
f9662ed967
|
Added a resource property.
|
2021-12-27 22:05:57 +01:00 |
|
|
1dd6aa25f4
|
Add the locked property to the property inspector.
|
2021-12-27 22:05:08 +01:00 |
|
|
e0cb83ffe2
|
Fix signal already connected errors.
|
2021-12-27 18:00:10 +01:00 |
|
|
ff2579bd04
|
Now RectView will also change / zoom the margins.
|
2021-12-27 17:58:33 +01:00 |
|
|
b45e197d69
|
Now RectView's zoom will resize everything, instead of just setting rect_scale.
|
2021-12-27 17:56:44 +01:00 |
|
|
69b7cbb388
|
Removed the World Generator engine module.
|
2021-12-27 17:13:29 +01:00 |
|