|
3af4845a7a
|
Updated the engine.
|
2021-08-22 00:28:14 +02:00 |
|
|
7b79378c11
|
Updated the props module to get collision support for prop based TiledWalls.
|
2021-08-18 21:20:08 +02:00 |
|
|
efd0a54d8c
|
Updated the props module again to get TiledWall prop serialization support, and PropInstance and propInstanceMerger support. Now PropInstanceMerger will also properly merge the texture in a different thread.
|
2021-08-18 19:02:25 +02:00 |
|
|
82c9c627b7
|
Updated the engine, and the props module to get the TiledWall.
|
2021-08-18 17:44:56 +02:00 |
|
|
aedf100cee
|
Update the props module. Now portals are saved into props aswell.
|
2021-08-14 19:02:55 +02:00 |
|
|
93d455909c
|
Updated the props module and the engine. The props module will now build a bit more optimized hulls for the rooms.
|
2021-08-14 18:39:16 +02:00 |
|
|
8ed08c7852
|
Updated the mesh_data_resource module. Set the default portal culling mode for MeshDataInsances to PORTAL_MODE_GLOBAL. This disables portal culling for them by default. This change will be reverted once the portal culling system will be able to handle custom GeometryInstances, or I figure out a temporary workaround.
|
2021-08-14 17:01:37 +02:00 |
|
|
e7c5c01941
|
Updated the mesh_data_resource module. Now MeshDataInstance is inherited from VisualInstance. Also updated the mesh_utils module. Fixed 2 issues with remove_doubles and remove_doubles_interpolate_normals. And updated the props module. Added a new tool to generate the convex hull for rooms (even if they are in a scene on their own. For example to serialize them into props.). Also work on PropData's support for portals.
|
2021-08-14 14:41:42 +02:00 |
|
|
883c69d9fb
|
Updated the engine.
|
2021-08-14 14:36:50 +02:00 |
|
|
db225630cc
|
Update the props module and the mesh data resource module so both MeshDataInstance and PropInstanceMerger can be moved even with moving their parents.
|
2021-08-12 20:26:45 +02:00 |
|
|
e2ace10105
|
Update the props module again to grab a small optimization.
|
2021-08-12 19:31:09 +02:00 |
|
|
5528d485b9
|
Update the props module again. Now auto lods will properly be turned off when there are no or only one mesh is in PropInstanceMerger.
|
2021-08-12 19:25:14 +02:00 |
|
|
9173d84c40
|
Also update the engine.
|
2021-08-12 18:51:46 +02:00 |
|
|
583fadae70
|
Updated the props module to get the automatic lod change support to PropInstanceMerger.
|
2021-08-12 18:47:07 +02:00 |
|
|
70a1ebef4c
|
Updated the props module. Now when the scene to prop conversion tool re-converts props the editor will pick up the changes without a restart.
|
2021-08-11 20:36:24 +02:00 |
|
|
60e7d4af78
|
Updated the props module, I reimplemented vertex color lights + rao for PropInstanceMerger. Also updated mesh_utils, MeshMerger did not use vector write proxies.
|
2021-08-11 19:20:26 +02:00 |
|
|
9386627682
|
Updated the engine.
|
2021-08-11 19:16:48 +02:00 |
|
|
ab78c3287a
|
Updated the props module to get the new working version of PropInstanceMerger. Updated the mesh_data_resource module to get the MeshDataInstance rework. Updated mesh_utils module now it makes sure to not set zero length arrays/vectors into the built mesh arrays. And updated terraman, I fixed an inefficiency in the mesher.
|
2021-08-10 19:09:24 +02:00 |
|
|
a6eba13afa
|
Updated the engine.
|
2021-08-10 19:04:05 +02:00 |
|
|
c16bb42ea1
|
Updated the props module to get the PropCache singleton rework. Set up the project settings for it.
|
2021-08-09 22:13:18 +02:00 |
|
|
0fa7176c83
|
Updated the engine.
|
2021-08-09 22:05:32 +02:00 |
|
|
fae48b30cf
|
Updated Terraman to get the new prop texture merging/caching support and texture packer as I added const and const references to it's api wherever possible.
|
2021-08-08 14:11:14 +02:00 |
|
|
307a1b5cfe
|
Updated the engine.
|
2021-08-08 10:11:29 +02:00 |
|
|
c5a663465f
|
Update Terraman to get a fix for missing prop meshes when none of the prop meshes in a chunk were fully enclosed.
|
2021-08-07 15:17:36 +02:00 |
|
|
7476d08ed2
|
Updated Terraman (and the engine) to get JobSteps support for PropJob. This also fixes the error spam during mesh generation.
|
2021-08-07 13:56:24 +02:00 |
|
|
20875c756e
|
Updated terraman (and the engine) to the latest. This fixes the prop based tree mesh generation. There is an error spam in console that will be fixed soon.
|
2021-08-07 11:51:30 +02:00 |
|
|
b44353fa35
|
Updated the engine.
|
2021-08-07 09:46:15 +02:00 |
|
|
4827348c25
|
Updated the engine.
|
2021-08-05 23:35:27 +02:00 |
|
|
bf40b5c12f
|
Updated ess to the latest. Replaced the range checks with the newly added helper calls.
|
2021-08-05 23:01:31 +02:00 |
|
|
fd42c5e8e6
|
Also updated the engine.
|
2021-08-03 01:27:20 +02:00 |
|
|
0b0162282d
|
Update terraman to the latest to get the per chunk material support.
|
2021-08-03 01:11:58 +02:00 |
|
|
a80f2a7591
|
Updated the engine to the latest.
|
2021-08-01 15:26:39 +02:00 |
|
|
e34e005890
|
Update the engine tot he latest.
|
2021-07-26 09:59:46 +02:00 |
|
|
acd50b329e
|
Update the mesh data resource module to get the android release build fix.
|
2021-07-20 23:25:57 +02:00 |
|
|
753825d44a
|
Updated modules and the engine.
|
2021-07-20 22:29:45 +02:00 |
|
|
8531e25918
|
Updated the engine.
|
2021-07-20 21:17:28 +02:00 |
|
|
8aa89457e4
|
Update mesh data resource to the latest to get the new mesh optimization settings. Reimported the character's meshes with the remove doubles interpolate normals setting. This reduced the character's vertex count from 1850 to 617 without any visual change.
|
2021-07-19 18:56:59 +02:00 |
|
|
8f60d2a87e
|
Updated the engine and modules. Had to add a new class to the broken seals module to be able to call 2 protected functions in MeshInstance , to have gpu skinning for my merged characters again. Not yet sure whether it's a regression or not.
|
2021-07-19 15:47:47 +02:00 |
|
|
364d181e35
|
Update the engine and modules to get the PropInstance improvements / implementation.
|
2021-04-27 18:04:16 +02:00 |
|
|
7c99802509
|
Update Terraman to get the android chunk generation fix.
|
2021-04-21 12:05:09 +02:00 |
|
|
b57ba9e670
|
Update Terraman to get the lod seam fixes.
|
2021-04-21 10:42:36 +02:00 |
|
|
0b08eed6f4
|
Updated Terraman to the latest, as I fixed UV tiling for the terrarin mesher.
|
2021-04-19 22:52:31 +02:00 |
|
|
7e272029d1
|
Updated WorldGenerator to the latest. I removed Dungeon, DungeonRoom adn DungeonCorridor, and added a Building class (it's a cleaned up version of Dungeon right now, it will work differently later.).
|
2021-04-19 22:30:51 +02:00 |
|
|
a3634380ed
|
Updated Terraman and added the new chunk_lod_first_falloff parameter to the ingame settings.
|
2021-04-19 18:39:43 +02:00 |
|
|
b20303a24e
|
Re-enable lods. The simple lod seams still need work. Also updated Terraman for a the fixes.
|
2021-04-19 18:19:19 +02:00 |
|
|
fecae6cf59
|
Udpate the modules. Mostly compile fixes without voxelman, and copyright header updates to 2021.
|
2021-04-19 10:18:45 +02:00 |
|
|
3e07631361
|
Now the planet generator uses Terraman. Also updated the modules, as I fixed a vmethod.
|
2021-04-18 23:56:44 +02:00 |
|
|
a4e54f048a
|
Updated the modules. I added lots of getters and setters to WorldGenerator.
|
2021-04-18 23:16:33 +02:00 |
|
|
ccb6070bd8
|
Updated Terraman to get the lighting generation fixes, and crash fixes.
|
2021-04-18 19:38:17 +02:00 |
|
|
e16aa1c73f
|
Updated terraman to the latest.
|
2021-04-17 19:31:23 +02:00 |
|