Commit Graph

1358 Commits

Author SHA1 Message Date
881528f77b Now the mesh data resource plugin's gizmo will watch for changes in the edited mesh data resource when it's not messing with it. 2021-12-31 00:52:39 +01:00
71662367ae Small tweaks to the mesh outline generator. 2021-12-31 00:47:08 +01:00
5e63f45f0d The mesh outline generator now won't connect to the mdr's changed event. 2021-12-31 00:44:01 +01:00
5db3ff2eb3 Initial edge select mode implementation. It's still a bit buggy, that will be fixed later. 2021-12-31 00:12:02 +01:00
ae56bf8b56 Fix error on plugin reload. 2021-12-30 01:23:54 +01:00
4ef5881ad4 Clear the test spatial. 2021-12-30 01:21:56 +01:00
bed06568e4 Handle more edge cases in recalculate_handle_points. 2021-12-30 01:21:38 +01:00
2bffe4dc68 Fix visual server array len == 0 errors. 2021-12-30 01:18:03 +01:00
e0db0b0379 Fix an error, remove a now unneeded comment, and an apply call. 2021-12-30 01:14:05 +01:00
2217c1d4dc Remove commented line. 2021-12-30 00:13:53 +01:00
49fe5c164a Updated the mesh utils module. I fixed a few bugs. 2021-12-30 00:13:32 +01:00
7565993faa Copy the required data in recalculate_handle_points, so the original mesh doesn't get modified as a side effect. 2021-12-29 23:42:19 +01:00
cf6da736c2 Fix handle point ofsetting, and multiplications. 2021-12-29 23:34:54 +01:00
9e939eff64 Move around some class variables, and prefix some of them with an underscore. 2021-12-29 23:30:08 +01:00
1bf7d50cf0 Now the MDR edit gizmo uses the new generated handle points. 2021-12-29 23:23:50 +01:00
ec0b477291 Implemented generating handle points. 2021-12-29 22:01:52 +01:00
e7110b5314 Renamed the entries in the EditMode enum. 2021-12-29 21:38:57 +01:00
0c923500f7 Small improvements. 2021-12-29 21:26:56 +01:00
02da1a0780 Moved more code around. 2021-12-29 21:24:27 +01:00
98e50d4a64 Now the mesh data resource editor's gizmo just stored the editoed mesh data resource. Also smaller changes / comments. 2021-12-29 21:21:23 +01:00
556d3062b8 Updated the mesh data resource module to get the new signal in MeshDataInstance. 2021-12-29 20:24:04 +01:00
21b7b3da0b Fix apply and redraw order. 2021-12-29 17:54:44 +01:00
612ee7936a Moved around more code in mesh data resource editor's gizmo. 2021-12-29 17:48:27 +01:00
ef7ed3848b Started refactoring mesh data resource editor's gizmo. 2021-12-29 17:10:58 +01:00
eea2e76702 Updated the mesh data resource module. MeshDataResource now properly emits changed events, and MeshDataInstance will respond to it aswell. 2021-12-29 00:47:54 +01:00
1c35594d67 Updated the engine. 2021-12-29 00:24:41 +01:00
b3edaa7bd7 Fixed uvs and normals for the box. 2021-12-29 00:07:37 +01:00
6337d16a54 Implemented the Add Box button for the mesh data resource editor. 2021-12-29 00:00:28 +01:00
290f8e39f1 Properly handle horizontal minimum in the flex grid container. 2021-12-28 21:14:46 +01:00
b0613182d0 Reworked mesh_data_resource_editor's side panel. 2021-12-28 15:05:43 +01:00
3d8493bd01 Added the FlexGridContainer from godot-color-palette, to the mesh_data_resource_editor. 2021-12-28 14:30:11 +01:00
f90d4e8858 Revert accidentally comitted change. 2021-12-28 14:23:30 +01:00
d48894aa90 Updated the color palette addon. 2021-12-28 14:22:28 +01:00
31ad20843f Remove a hseparator. 2021-12-27 22:26:08 +01:00
ef03b30dfe Now HSeparators can also be added to the property inspector. 2021-12-27 22:25:37 +01:00
cae4735ae2 Added separators to the property inspector. Also moved the content up above the new properties. 2021-12-27 22:22:07 +01:00
e13be6f3f5 Added a class and script property by default to the property inspector. 2021-12-27 22:20:09 +01:00
cfc3bc5ff7 Added the resource properties to the inspector wherever they were needed. 2021-12-27 22:06:43 +01:00
f9662ed967 Added a resource property. 2021-12-27 22:05:57 +01:00
1dd6aa25f4 Add the locked property to the property inspector. 2021-12-27 22:05:08 +01:00
e0cb83ffe2 Fix signal already connected errors. 2021-12-27 18:00:10 +01:00
ff2579bd04 Now RectView will also change / zoom the margins. 2021-12-27 17:58:33 +01:00
b45e197d69 Now RectView's zoom will resize everything, instead of just setting rect_scale. 2021-12-27 17:56:44 +01:00
69b7cbb388 Removed the World Generator engine module. 2021-12-27 17:13:29 +01:00
da3109f98f Also remove the MainTPlanetGenerator. 2021-12-27 16:55:51 +01:00
0ed5e814b8 Removed most of the old world generator. only kept a few classes around, these now inherit from resource. 2021-12-27 16:38:46 +01:00
3ef478074f Spawn the test vendor and trainer to the proper place. 2021-12-27 16:15:11 +01:00
1cb11ca32a Fix hit stack calculation. 2021-12-27 14:27:33 +01:00
9fad900a51 The world generator now will look up the a spawner node, and get the starting coordinates from it. 2021-12-27 03:50:11 +01:00
fbd232df1b Added the village npc spawner code to the current spawner resource. 2021-12-27 03:49:37 +01:00