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0c849a6c8a
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Brought in the player's movement controller implementation from the tower. This also means jumping is now possible. (I don't yet have animations for it though.)
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2021-07-20 21:58:32 +02:00 |
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92c7bd803e
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Update ESS to get the body_changed signal. NamePlates now automatically hide themselves when an entity's body gets hidden.
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2020-07-29 15:35:48 +02:00 |
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432d0bf312
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Reduced the default entity visibility range.
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2020-07-06 22:38:48 +02:00 |
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6fe13fbaf3
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The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
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2020-05-17 16:28:31 +02:00 |
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dce511474c
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Reduce the body visibility to 90 meters for the character I have.
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2020-05-09 20:41:49 +02:00 |
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74304c87e8
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Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf .
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2020-04-26 15:43:07 +02:00 |
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