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68f3c29111
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Updated the engine. I removed rsets, and moved vrpcs from Entity to Node.
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2022-08-19 00:05:14 +02:00 |
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f8803b99ab
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Fix update_visibility in PlayerGDBase. Also fix spawn_for in the entity spawner.
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2021-08-29 23:32:54 +02:00 |
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3d7b24ff5a
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
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3efc211e52
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Update ESS to the latest, to get all the Entity method renames.
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2020-04-28 19:09:06 +02:00 |
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dada397e92
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Update HEADS to get the new ESS changes. Because of these changes the Entities autoload is now removed, it's code/functionality has been brought into a new bs_entity_spawner resource.
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2020-04-18 14:35:28 +02:00 |
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3044cb8275
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Update the license for 2020.
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2020-01-31 20:01:34 +01:00 |
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382749220c
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Update for the latest ESS.
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2020-01-02 23:02:45 +01:00 |
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a9177a92e0
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Added the MIT license text to all files, I previously marked as MIT.
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2019-12-01 23:21:48 +01:00 |
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fe610dbc7d
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Changed the license for some of the files, because I forgot about them yesterday. Sometimes I implement functionality in them, and then port it to the entity spell system module. FYI I'll clean this header up a bit later, the MIT license refers to the same one as in the aforementioned module. This is also true for voxelman related classes.
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2019-11-21 13:10:00 +01:00 |
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907988a7d0
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More files.
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2019-11-20 14:05:35 +01:00 |
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