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The level generator will now also use a third cell type.
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@ -19,3 +19,5 @@ func _generate_chunk(chunk: TerraChunk) -> void:
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if val < 33:
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if val < 33:
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chunk.set_voxel(2, x, z, TerraChunkDefault.DEFAULT_CHANNEL_TYPE)
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chunk.set_voxel(2, x, z, TerraChunkDefault.DEFAULT_CHANNEL_TYPE)
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elif val > 42:
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chunk.set_voxel(4, x, z, TerraChunkDefault.DEFAULT_CHANNEL_TYPE)
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